over 3 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed that train could get stuck when one station is disabled and other station is full. more
  • Fixed selection tool counts rendering. more
  • Fixed that building electric pole ghosts on electric poles marked for deconstruction didn't work correctly. more
  • Fixed that spidertron logistics didn't count the personal robots in flight towards spidertron's item count. more
  • Fixed that zooming with keyboard in the train schedule gui was too fast. more
  • Fixed that zooming with keyboard in the world view was too fast.
  • Fixed that it was not possible to select player's own character to command spidertron to follow the player in multiplayer. more
  • Fixed that it was possible to multiply electric energy by using accumulators covered by multiple sub networks connected with power switches.
  • Fixed that on Linux and Mac, uploading blueprint library to Steam Cloud could make the asynchronous saving process hang. more
  • Fixed crash when loading some saves with weaved underground belts when mods are removed. more
  • Fixed the inconsistency between calculation text size internally and in the Textbox related to the UTF8 characters. more
  • Fixed crash when cancelling map loading while connecting to a server. more
  • Fixed that electric power/inserters and transport belt tips were shown in the tutorial mission levels where it wasn't even unlockable. more
  • Fixed showing highlights when holding something in cursor in the simulation. more
  • Fixed that the icon selection GUI would close every time the main menu simulation changed. more
  • Fixed several style issues with the container GUI. more
  • Fixed that cancelling map loading when connecting to a multiplayer game was still waiting for the map to fully load.

Changes

  • When building electric poles by dragging, the last built pole is always connected with wire before considering other connections. more
  • Power switch will now save it's on/off state in blueprints and the state can also be copy-pasted between power switches. more
  • Fixed it was not possible to use AltGr to type special characters on national keyboard layouts. more
  • Fixed editing existing blueprint to disable snap-to-grid would break the blueprint layout in some cases. more

Scripting

  • Added LuaEntity::follow_target read/write.
  • Added LuaEntity::time_to_live read/write for sticker entities.
  • Added LuaEntityPrototype::rocket_rising_delay, launch_wait_time, light_blinking_speed, door_opening_speed, rising_speed, engine_starting_speed, flying_speed and flying_acceleration read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →