about 4 years
ago -
/u/FactorioTeam
-
Direct link
Bugfixes
- Fixed that train could get stuck when one station is disabled and other station is full. more
- Fixed selection tool counts rendering. more
- Fixed that building electric pole ghosts on electric poles marked for deconstruction didn't work correctly. more
- Fixed that spidertron logistics didn't count the personal robots in flight towards spidertron's item count. more
- Fixed that zooming with keyboard in the train schedule gui was too fast. more
- Fixed that zooming with keyboard in the world view was too fast.
- Fixed that it was not possible to select player's own character to command spidertron to follow the player in multiplayer. more
- Fixed that it was possible to multiply electric energy by using accumulators covered by multiple sub networks connected with power switches.
- Fixed that on Linux and Mac, uploading blueprint library to Steam Cloud could make the asynchronous saving process hang. more
- Fixed crash when loading some saves with weaved underground belts when mods are removed. more
- Fixed the inconsistency between calculation text size internally and in the Textbox related to the UTF8 characters. more
- Fixed crash when cancelling map loading while connecting to a server. more
- Fixed that electric power/inserters and transport belt tips were shown in the tutorial mission levels where it wasn't even unlockable. more
- Fixed showing highlights when holding something in cursor in the simulation. more
- Fixed that the icon selection GUI would close every time the main menu simulation changed. more
- Fixed several style issues with the container GUI. more
- Fixed that cancelling map loading when connecting to a multiplayer game was still waiting for the map to fully load.
Changes
- When building electric poles by dragging, the last built pole is always connected with wire before considering other connections. more
- Power switch will now save it's on/off state in blueprints and the state can also be copy-pasted between power switches. more
- Fixed it was not possible to use AltGr to type special characters on national keyboard layouts. more
- Fixed editing existing blueprint to disable snap-to-grid would break the blueprint layout in some cases. more
Scripting
- Added LuaEntity::follow_target read/write.
- Added LuaEntity::time_to_live read/write for sticker entities.
- Added LuaEntityPrototype::rocket_rising_delay, launch_wait_time, light_blinking_speed, door_opening_speed, rising_speed, engine_starting_speed, flying_speed and flying_acceleration read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →