about 8 hours
ago -
/u/FactorioTeam
-
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Changes
- Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
- Increased minimum sprite atlas size to 4096 even when sprite resolution is set to medium. more
Bugfixes
- Fixed a lua doc error with LuaSchedule::add_wait_condition(). more
- Fixed a crash when changing the station in some wait conditions. more
- Fixed that the mining dril status would be incorrect when out of resources and pointing at an entity to be deconstructed. more
- Fixed that inserters would not show target full for space platform hubs. more
- Fixed a crash when opening the changelog while trying to connect to a multiplayer game. more
- Fixed that LuaSchedule::add_record() did not support rail_direction. more
- Fixed that vehicle weapon tooltips did not show bonuses. more
- Fixed achievement steamrolled can be earned while driving remotely. more
- Fixed lab was not creating trash inventory of proper size when LabPrototype::trash_inventory_size was given. more
- Fixed that the side menu buttons did not update when a player would change forces. more
- Fixed that the filter selection GUI would get closed when a ghost buffer chest was built. more
- Improved issue with fast moving bots sometime appearing on screen instead of flying in from off screen. more
- Fixed issue which sometimes resulted in incorrect lightning protection visualisation for marginal setups more
- Fixed cutting tiles marked for deconstruction could produce superfluous deconstructible tile proxies more
- Fixed Steam achievements synchronisation issues. more
- Fixed that having a camera widget on screen would cause issues with the rail plan finder. more
- Fixed that resources with no minable products would not show a name when hovering in the map view.
- Fixed some almost transparent pixels in the car and production group icons. more
- Fixed that researching a technology would cause the input fields in constant combinators and requester chests to lose focus. more
Modding
- Added the "infinity-cargo-wagon" entity type.
- Added the "proxy-container" entity type.
- Added SpiderVehicleGraphicsSet::default_color.
- Unified entity_renderer_search_box_limits to 6 from all sides due to reduced update rate optimization of robots.
- Reduced light_renderer_search_distance_limit to 20 to compensate for entity_renderer_search_box_limits change.
Scripting
- Added LuaSchedule::get_records(), set_records(), clear_records(), get_interrupts(), set_interrupts(), clear_interrupts().
- Changed LuaSchedule::add_record() to purely add without any extra behavior.
- Changed LuaSchedule::add_record() to accept index saying where the record is added.
- Added LuaProxyContainerControlBehavior.
- Added defines.inventory.proxy_main.
- Added LuaEntity::proxy_target_entity and proxy_target_inventory.
- Added LuaEntity::get_cargo_bays().
- Added LuaPlayer::add_pin().
- Added LuaPrototypeBase::factoriopedia_description read.
- Added factoriopedia_alternative reads to all LuaPrototypes that support it.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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