over 5 years ago - /u/FactorioTeam - Direct link

Changes

  • The resource frequency slider in the map generator settings has a smaller influence over the amount of ore in the starting area patches. more
  • Inserters with stack bonus are now smarter when picking up items, and thus slightly faster. more

Bugfixes

  • Fixed that researching the appropriate technology would re-add shortcut buttons to the shortcut toolbar even if the player explicitly removed them earlier. more
  • Fixed that some saves that contained multiple surfaces would cause the game to crash on load. more
  • Fixed that auto-barreling opt-out didn't work if the fluid has icons defined. more
  • Fixed that auto-barreling recipes would use the wrong fluid name if the fluid had a custom localised name defined. more
  • Fixed that the entity damaged event original_damage value wouldn't be accurate if the entity had shields or resistances. more
  • Fixed a performance problem related to the undo logic and large blueprints. more
  • Fixed that trying to join Steam networking enabled games with Steam networking disabled didn't work correctly. more
  • Fixed that trains built part of a blueprint was snapping to train stop which could prevent some specific blueprints from being built.
  • Fixed smoke for generators without animation. more
  • Fixed train circuit conditions not working properly sometimes when arriving at disabled station. more
  • Fixed transparency of tables. more
  • Fixed reintroduction of blueprint train building problems. more
  • Fixed that the game could freeze on exit on Linux after clicking a link. more
  • Fixed statistics windows showing strange totals in some situations. more
  • Fixed statistics windows not showing the first few values (e.g. when an items is produced for the first time). more
  • Fixed that belt immunity equipment would drain energy in armor when not equipped. more
  • Using the NO_SCHEDULE train state more consistently (for train in automatic mode with empty schedule. more
  • Fixed inserters behaving differently when rotated. more
  • Fixed that the control key would be ignored by Factorio on Linux if the "Press Ctrl to highlight the pointer" (or equivalent) option was enabled. more
  • Fixed that cloning tiles in the map editor wouldn't always clone transitions correctly. more
  • Fixed that the supply mission finished game GUI was too small. more

Modding

  • Added optional assembling machine gui_title_key property.
  • Changed belt immunity equipment to consume energy through "energy_consumption" instead of "energy_source.drain".

Scripting

  • Added LuaGuiElement::vertical_centering read/write.
  • Added LuaEntity::auto_launch read/write.
  • Added LuaTransportLine::line_equals().

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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