about 5 years ago - /u/Klonan - Direct link

Originally posted by 911GT1

Probably stupid question but, do automatically reported bugs/crashes require reproducing in order to get fixed?

It depends, sometimes there is enough info in the crash log to fix it without reproducing.

about 5 years ago - /u/Klonan - Direct link

Originally posted by LTCOakley

It wasn't clear to me, after upgrading to .13, will the evolution rate be fixed even if the map was ran on .12?

Yes, it will be fixed even if you played in 0.17.12. Howeverthe evolution factor will still remain at the increased value

about 5 years ago - /u/Klonan - Direct link

Originally posted by ltjbr

The deploy server does its automation magic, builds all the platforms and uploads it everywhere, updates the locale from Crowdin, etc

Is there a reason gog.com doesn't get updated with the experimental versions?

We upload the builds to GOG, however they don't provide us any mechanism for setting the releases live ourselves.

Our release process sends them an email asking them to deploy it at their earliest convenience.

about 5 years ago - /u/Klonan - Direct link

Originally posted by pnsns

Typical factory

Yeah sure. Having 50k electric miners but not one assembler 3...

Its 50k pollution from all miners, the number does not reflect the number of entities polluting

about 5 years ago - /u/Klonan - Direct link

Originally posted by goose716

Does pollution from fire show in the pollution statistics yet?

Should do already AFAIK

about 5 years ago - /u/Klonan - Direct link

Originally posted by ehque

Check the solution didn't break something else. For this we have over 1,300 integration tests which cover a large amount of the code base. We also have a server which runs tests for all platforms whenever anything is pushed to the master or any pull request.

Question: What is the pass/fail criteria of this integration test? Is it simply to check if the game will crash, or does it also check for unwanted/unexpected bahaviour of game units/assets?

It depends on the test, some check that a train is in the right position, that a certain biter dies, that the player has the crafted item, etc.