Are you trolling? I would say we are more consumer friendly than about 99.9% of other companies.
But your pricing model isn't. The entire rest of the industry allows their games to depreciate with inflation, and you're saying you won't do that. That is a less consumer-friendly pricing strategy.
And you're deluding yourself if you think you're the only consumer friendly studio out there, especially among projects of this caliber. I can think of several other projects off the top of my head that have no microtransactions, have put out years of large, free updates, and have never increased their prices. Two of which are your largest competitors, Satisfactory and Dyson Sphere Program.
After we put more than year of work working 14 hours a day 7 days a week for free.
It wasn't "for free," it was for the product you were planning to sell, which you did end up selling many years before it was even finished.
Most studios do not work for a year and then sell their unfinished game in early access. They work until the game is done and sell the finished version, which typically takes far longer than a year.
And I don't have a problem with early access, to be clear. I think it's a smart strategy for smaller studios working on more niche projects. But it is still objectively the case that doing this massively reduces your risk compared to most projects.
"The vast majority of your work since 1.1 (which as I've pointed out was two full years before the price increase) has gone toward Space Age"
Wrong.
1.1 was the only major update you released for free before the price increase. That's not arguable. You also did work to port the game to Switch, but this was for a new product and was not given to players for free, and while you did later port the controller support back to the base game, it didn't happen until several months after the price increase.
Outside of that all the updates were bug fixes, optimization, and modding API support, all of which are expected for a game of this caliber and generally not enough to warrant a price increase based on project scope.
Wrong. (Not fault of capitalist, but governments printing money)
This is not correct, and unless you can cite something supporting this belief I have no reason to think it's based on anything but your own desire for it to be true.
Here is an article from the Economic Policy Institute stating that rises in corporate profits, not monetary policy, was disproportionately responsible for the rises in inflation.
Here's a similar article from Fortune.
I can find more, if you want.
"I'm increasing the price of our product because I think I can get away with it"
You literally just argued that demand for your product justifies your decision to increase the price with inflation when no one else in the industry does, because pricing is based on demand and not on the cost of production.
"Again, this doesn't apply in your case because players were funding Factorio through nearly its entire development."
Wrong
You just now said you operated on investment for roughly a year, and for the following year you were just barely able to make back your costs through sales. That means my statement is correct. You were self-funded for a year, player funded and breaking even for a year, and then were making a profit for the following, what, four years of early access?
That means the game was player-funded for nearly its entire development. It was only that first year that you were actually taking on risk.
Wrong, I can, as long as you acknowledge thinking about future is ok.
No. Your project had been a financial success for many years by the time you decided to increase the price to match inflation, there was no longer any risk of failure at that point.
If you're saying you increased the price to put money away for the next project, which might fail, all I can say is that if any other studio on the planet told players they were raising prices on their existing products for the sole purpose of funding future projects, they'd get rightly crucified.
It really looks, like your whole worldview is somehow build on incorrect assumptions.
It looks to me like your worldview is built on wishful thinking and isn't founded in reality at all. It really should not have to be explained to you why pioneering inflationary game pricing might make people upset.