over 1 year ago - /u/FactorioTeam - Direct link

Minor Features

  • In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules. https://forums.factorio.com/102804)

Changes

  • On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W. more

Bugfixes

  • Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity. more
  • Fixed rotating a loader would not update heat connections if it has any. more
  • Fixed migrating loader energy sources between types could fail to update energy source buffer size. more
  • Fixed migrating inserter energy source between types could fail to update energy source buffer size.
  • Fixed migrating pump energy source between types could fail to update energy source buffer size.
  • Fixed migrating radar energy source between types could fail to update energy source buffer size.
  • Fixed migrating reactor energy source between types could fail to update energy source buffer size.
  • Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.
  • Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.
  • Fixed a bad error message when registering custom hotkey events with filters. more
  • Fixed that color mod settings wouldn't migrate to the default value. more
  • Fixed that escape did not work to close the user-login GUI. more
  • Fixed that the CustomGuiElement "switch" type would fire the click event twice. more
  • Fixed a rare crash related to watching replays. more
  • Fixed consistency issue related to building loader ghosts over existing loader ghosts. more
  • Fixed spilling items would fail to spread items when surface had width or height set to more than 231. more
  • Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running. more
  • Fixed land mine was not colliding with rail signals. more
  • Fixed a crash when disconnecting and reconnecting a display on Wayland more
  • Fixed inconsistent clipboard behavior on Wayland more
  • Fixed that disabling permissions to move didn't work correctly in some cases more
  • Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset. more
  • Fixed a crash related to script creation of entities. more
  • Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0. more
  • Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled. more
  • Fixed technology title not updating when technology was researched. more
  • Fixed horizontal lines ending up too short when close to line-wrapping labels more
  • Fixed a crash related to migrating spider vehicle guns. more
  • Fixed loader ghosts would connect to transport belts even when they had different forces. more
  • Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing. more
  • Fixed that "item-with-inventory" would allow setting inventory_size to "dynamic". more
  • Fixed balance of several audio files. more
  • Fixed InserterPrototype would accept too large stack size bonuses. more

Modding

  • Added 'entity-ghost' and 'tile-ghost' selection tool modes.
  • Added chart.zoom_threshold_to_draw_spider_path utility constant.

Scripting

  • Added optional character parameter to LuaSurface::create_entity. Will simulate fast replacing using the character.
  • Added LuaEntityPrototype::max_power_output read support for burner generators.
  • Added LuaItemStack::use_capsule.
  • Added LuaEntity::beacons_count read.
  • Added LuaEntity::get_beacons().
  • Added LuaEntity::get_beacon_effect_receivers().

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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