Original Post — Direct link

I'm sure this is gonna get some love eventually but I figured I'd come here to ask if anyone has tinkered with the scenario Team Production challenge.

I have tried it with some friends recently and we really love it. However there are some issies and I have some ideas. I figured rather than just waiting I would both reach out to the community and see if anyone has worked on this and make some of my own tweaks. So....

  1. The maps are too close together. Players can pick up items from each others maps. This is easily solved by increasing "global.distance_between_areas = 6" to around 20
  2. Team management. - Theres no way to set your team that I can see. Added to this it seems the game mode only spawns two play areas for 2 teams. This is despite the variables "global.minimum_teams = 2" and "global.players_per_team = 1" . Regardless of what these are set to players are randomly assigned between 2 teams and it seems impossible to play with over 2 teams. We tried with 3 players and this just lead to a 2 v 1 scenario, and given teh most experienced players were paired together made the game no fun for the 3rd player.
  3. Variety. - There are only two maps. This seems fairly straightforward to add new maps though. Stored in map_sets.lua
  4. Balance - When playing with even teams it is fairly balanced. Most rounds take 20-30 min. However I found the need for a faster paced game. This also seems fairly easy to rebalance so I was thinking of adding shorter production runs aimed at a time of 5-10 min per round. Just for the sake of adding some variety to the game mode in a fairly easy way. This also shortens the game time to well under an hour. With games currenlty taking 2.5 hours or so this seems liek a great option for friends who dont have all afternoon.
  5. Speedrunning. - Ok so while I've been playing I noticed its a great way to practice working efficiently in a way that is a lot of fun. It occured to me that a set of rounds tailoired to the speedrunning community would likely go down very well, and would be fun for everyone.

I would love everyones thoughts on this. I'm going to look into editing the scenario but if anyone has already worked on it I'd love to know

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about 4 years ago - /u/Klonan - Direct link

Thanks for the feedback, I will take a look at the scenario again before 1.0, so this post is quite useful