I'm sure this is gonna get some love eventually but I figured I'd come here to ask if anyone has tinkered with the scenario Team Production challenge.
I have tried it with some friends recently and we really love it. However there are some issies and I have some ideas. I figured rather than just waiting I would both reach out to the community and see if anyone has worked on this and make some of my own tweaks. So....
- The maps are too close together. Players can pick up items from each others maps. This is easily solved by increasing "global.distance_between_areas = 6" to around 20
- Team management. - Theres no way to set your team that I can see. Added to this it seems the game mode only spawns two play areas for 2 teams. This is despite the variables "global.minimum_teams = 2" and "global.players_per_team = 1" . Regardless of what these are set to players are randomly assigned between 2 teams and it seems impossible to play with over 2 teams. We tried with 3 players and this just lead to a 2 v 1 scenario, and given teh most experienced players were paired together made the game no fun for the 3rd player.
- Variety. - There are only two maps. This seems fairly straightforward to add new maps though. Stored in map_sets.lua
- Balance - When playing with even teams it is fairly balanced. Most rounds take 20-30 min. However I found the need for a faster paced game. This also seems fairly easy to rebalance so I was thinking of adding shorter production runs aimed at a time of 5-10 min per round. Just for the sake of adding some variety to the game mode in a fairly easy way. This also shortens the game time to well under an hour. With games currenlty taking 2.5 hours or so this seems liek a great option for friends who dont have all afternoon.
- Speedrunning. - Ok so while I've been playing I noticed its a great way to practice working efficiently in a way that is a lot of fun. It occured to me that a set of rounds tailoired to the speedrunning community would likely go down very well, and would be fun for everyone.
I would love everyones thoughts on this. I'm going to look into editing the scenario but if anyone has already worked on it I'd love to know
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