over 3 years ago - /u/FactorioTeam - Direct link

Changes

  • The train time wait condition number field will be auto-focused when it is opened.
  • Moved rocket silo + satellite into the production tab.
  • Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing.

Bugfixes

  • Fixed that biters sometimes couldn't pathfind near the edge of generated chunks. more
  • Fixed that some saves made in game versions before 1.1.0 could crash on load.
  • Fixed camera widget was rendering player's building preview. more
  • Fixed synchronizing blueprint library into existing map would sometimes cause crash on loading a save. more
  • Fixed that trying to move spidertrons with the remote while in a train in map view could add waypoints to the train. more
  • Fixed that "only-in-cursor" didn't work nicely with wire items. more
  • Fixed wrong default in collision mask util lib. more
  • Fixed that the "Trains" side menu button icon had one train window 1 pixel wider. more
  • Fixed entity tooltip would not show up when "Entity tooltip on the side" was disabled and "Entity tooltip delay" was not zero. more
  • Fixed that copy pasting power switch entity settings too fast in multiplayer would cut the wire. more
  • Fixed crash when fast replacing transport belts in some situations. more
  • Fixed that set_[personal, vehicle]_logistic_slot would not update the GUI correctly when setting a duplicate request that would add or remove a row. more
  • Fixed that it was possible to build blueprint with overlapping transport belt/wall entities which would trigger the consistency checks, cause desyncs and make saves unloadable.
  • Fixed that saves before 1.1 with entities set 'active=false' from script would be stuck disabled. more
  • Fixed that ghost fast replacing gates didn't respect the current direction.
  • Fixed that ghost rail signal and train stop building didn't follow the same restrictions as normal building.
  • Fixed that construction robot trying to revive signal next to other signal would get stuck.
  • Fixed a crash when removing a burner energy source from a spider vehicle. more
  • Fixed that the apply-upgrade-planner GUI wouldn't scroll when needed. more
  • Fixed crash caused by race condition between rendering of camera widget and game view. more
  • Fixed electric-energy-interface entity tooltips showing power consumption twice. more
  • Fixed that biters would try to attack indestructible vehicles.
  • Fixed assigning new content to an existing blueprint with relative grid position would offset the new content inside the blueprint based on world position. more
  • Fixed that trains counter could sometimes fail to decrease when train stop is destroyed. more
  • Fixed crash in multiplayer when doing undo of mining an entity marked for upgrade and then doing undo of the upgrade selection. more
  • Fixed boiler tooltip calculations not taking into account minimum_temperature. more
  • Fixed when dragging a belt in line-snapping mode, the the buildability preview tint would be based on cursor position instead of the snapped position. more
  • Fixed that entity GUIs could be too small in some locales. more
  • Fixed research complete sound sometimes playing after the window is closed. more
  • Fixed that building preview buildability (red/green color of preview) didn't correspond with the ghost modifier being pressed.
  • Fixed that ghost rail building didn't ignore entities marked for deconstruction.
  • Fixed that inserters with custom dropoff vectors would sometimes sleep on the wrong belt lane. more
  • Fixed that the lab GUI couldn't properly display a large number of science pack slots. more
  • Fixed that failing to read file attributes on Windows would sometimes crash the game. more
  • Fixed crash when creating a new map in the map editor while having an outdated blueprint library.
  • Fixed that the server might not be able to accept RCON connections if TCP SYN cookies were disabled. more
  • Fixed that programmable speaker would not play global sounds in main menu simulations. more
  • Fixed that shift-tabbing into a text field didn't select the text. more
  • Fixed that you could shift-tab to focus disabled widgets.
  • Fixed layouting of rich-text that was wrapped to multiple lines. more
  • Fixed force-building blueprints when hovering the mouse over an electric pole. more

Modding

  • Added 'allow_passengers' EntityPrototype bool for vehicles.
  • Added the "linked-belt" entity type.

Scripting

  • Module limitation can be specified alternatively by limitation_blacklist instead of a limitation.
  • Added LuaEntityPrototype::allow_passengers read.
  • Added LuaEntity::add_autopilot_destination().
  • Added LuaEntity::autopilot_destinations read.
  • Removed defines.build_check_type.ghost_place.
  • Added defines.build_check_type.manual_ghost, script_ghost and blueprint_ghost.
  • Added LuaEntity::connect_linked_belts() and LuaEntity::disconnect_linked_belts().
  • Added LuaEntity::linked_belt_type read/write.
  • Added LuaEntity::linked_belt_neighbour read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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