over 3 years ago - /u/FactorioTeam - Direct link

Minor Features

  • Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it.
  • Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered.

Changes

  • Extended locking for building in line for underground belts/pipes. more

Bugfixes

  • Fixed that E to confirm didn't work correctly with mod changelog GUIs. more
  • Fixed that lamps would show no power warning during the day even when the energy was available in some cases. more
  • Fixed that removing train stop with stopped train would make train to get stuck.
  • Fixed that entering and exiting a vehicle in the same tick would move you away from the vehicle. more
  • Fixed entity status of full burner mining drill inserting into burner inserter. more
  • Fixed entity status of inserter locked on entity ghost. more
  • Fixed entity status of inserter trying to put item on the ground position that is already occupied. more
  • Fixed a desync when importing blueprint strings with electric poles.
  • Fixed entity status of inserter trying to put item into train that is not there. more
  • Added status for generator and solar panel for not plugged into electric network. more
  • Fixed crash when drag building from a pole that is mined in the meantime. more
  • Fixed that manipulating modded blueprints with extended wire reach did break the connections. more
  • Fixed drag building entities with no lock to line, or when it is globally disabled. more
  • Fixed that artillery chart hit animations showed on every surface. more
  • Build by dragging through already preexisting electric poles doesn't ignore them.
  • Fixed that it wasn't possible to enter/exit spidertrons in some cases. more
  • Fixed that unit groups could sometimes wait indefinitely for a stuck member. more
  • Fixed that having more than 8'388'608 solar panels in the same electric network didn't work correctly.
  • Fixed that replays were broken if async saving was enabled on Linux or Mac. more
  • Probably fixed rare random crash related to scrolling blueprint books. more
  • Fixed an error related to mod GUIs when applying multiple actions in the same tick. more
  • Fixed that flip state of blueprint wasn't reset when changing content into blueprint not compatibile with flipping. more
  • Fixed that resolved server address (when specified by name) was saved and reused when hitting the continue button, making it useless if the server uses dynamic IP address. more
  • Fixed that blueprint tooltip in the chat windows can shake. more
  • When changing item in cursor while building by dragging, the new item is applied instantly instead of the next tile. more
  • Fixed wrong linked underline position in certain fonts. more
  • Fixed item tooltips for fluid furnace recipes. more
  • Fixed that biters would keep attacking entities that became indestructible. more
  • Fixed that LAN servers started in quick succession could receive the same server ID and overwrite each other in the game browser. more
  • Fixed that the editor infinity filters GUI didn't switch item groups correctly. more

Modding

  • String mod setting dropdown items can now have tooltips. more
  • Added bool mod setting "forced_value". more

Scripting

  • Added LuaEntity::get_upgrade_direction().
  • Added 'direction' to LuaEntity::order_upgrade().
  • Added 'direction' to the on_marked_for_upgrade event.
  • Added LuaEntity::entity_label read/write.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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