Original Post — Direct link
over 3 years ago - /u/V453000 - Direct link

Originally posted by entrigant

It feels like a last minute grab for mass appeal prior to 1.0 to me. Bright and exaggerated (cartoony) appeals widely. Ask Riot, Blizzard, Epic, Mojang, etc. I don't like it, but I suspect you and I are in the minority. Still the best damn game I ever played, tho.

The entire community has been harassing us for years for "not enough colour". And they were right - and we didnt' deny it - we just didn't feel like we are in a solid enough state to start any kind of large scale colour tweaks, but this was planned for multiple years now.

In the end we added sliders so you can customize it to your liking, also because not every screen outputs the same results.

over 3 years ago - /u/V453000 - Direct link

Originally posted by _The_Blockhead_

Semi-constructive criticism in order of appearance:

Medium electric pole:

-The lighting on the top is a bit much and the viewing angle makes the proportion look all weird. The top looks way bigger than it should be compared to the in game entity. The rest of the power poles also suffer from this.

Roboport:

-Very fat looking, we only get to see the top half of the roboport in the icon. It misses the iconic spinning radar thingy and lots of other details.

Beacon:

-Anal probe? Suction device? Futuristic miner? Tesla turret? What even is the new beacon design?

Nuclear reactor:

-This one is the worst, it looks way too cute and cartoony for a NUCLEAR reactor. Right now it looks more like some sort of weird hat without a brim or an odd toy. Its doesnt even remotely resemble the in game nuclear reactor

Low density structure:

-I can't put my finger on it, but the wavy structure combined with the color and holes feels really disturbing. The greenish tint especially. (r/trypophobia ?)

Flamethrower turret:

-A very odd abstraction from the real turret with wanky proportions. The in game entity is long but not very high, meanwhile the icon is very cramped and stacked. The lighting is very odd and gives it a very cartoony look

Accumulator:

-This one is not that bad but the electric sparks are very prominent in the design, but at the same time don't really feel sparky, and just connect the electrodes in a line

Pipes:

-The cap and brim are way too thick which makes the icon look very odd on belts compared to the original which was rotated 90 degrees and less bulky.

The engine:

-The engine icon itself looks cool, no problem with that, but the moment you put a few of them on belts it looks like a line of ominous toasters with exhaust pipes. Since Engines are intermediate products they will be on belts a lot of the time.

The style of the new icons overall shifted more towards a cartoony/artistic representation (cough cough combinators) of the in game entities this update. Instead of just a smaller version of the original. For some items this makes it hard to guess what the actual item will look like based on the icon, for example the roboport and the Nuclear reactor.

The switch from a high contrast light background in the crafting GUI to a much darker grey makes it even harder to quickly find items, because you can't really trust their icons silhouettes anymore because most of them don't match their in game counterparts.

Thank you for your feedback. I think most of it is actually fine, but it's interesting to read others perspective, and some of it I agree with.

For example I'm really surprised people often hate the nuclear reactor, I find it to be one of the best new icons, same goes for the roboport.

The pipe is IMO much better vertical because you can see it's round, where previously you just saw a square. The engine original version (the treads only) wasn't a good representation, but I thing the current one is really nice, even on belts. They indeed create a pattern - but a special one that gets recognizable.

The accumulator electricity is for sure questionnable, but a lot of icons have "working animation" and so on to make them recognizable.

The flamethrower turret is just mega difficult. I admit that one isn't the best but frankly I've spent a lot of time with it already and I'm not sure how to improve it.

The low density structure I don't have a problem with.

The medium power pole is really fragile. With changes it easily start looking too close to the small power pole.

The beacon is a very special entity in general, nothing else is in a hole. I think the icon is coherent with that design.

Anyway, thank you for your feedback regardless. :) Though honestly, there's 200 icons so if you find 9 worth talking about that's a decent result.