Changes
- When a team loses in PvP, all their characters will die.
- Technology GUI shows saved progress of partially-researched technologies.
Bugfixes
- Fixed a crash when when loading modded saves that had construction robots working on modded entities.
- Fixed that 'corpses' and 'dying_explosion' wouldn't be created on the correct force. more
- Fixed that LuaEntity::get_fuel_inventory() didn't work on burner pumps. more
- Fixed ammo turret tooltip not showing the damage bonus correctly. more
- Fixed fluid name and amount not being shown when the tooltip is on the side. more
- Show how module energy consumption is applied more clearly in the tooltips. more
- Fixed several issues related to modded reactors set to use electric energy. more
- Fixed spitters were not able to destroy trees and rocks. more
- Fixed that shift+click recipes in cheat mode wasn't able to handle recipes that included fluids but still only produced 1 item result. more
- Fixed a difference in map editor paused vs unpaused game ticking related to enabled/disabled train stops. more
- Fixed that produce item per hour achievements could not be progressed. more
- Fixed an issue with reading localised strings in Lua. more
- Fixed that right clicking to add 1 item to assembling machines had no limit. more
- Fixed that teleporting players/cars between surfaces would invalidate lua references to them.
- Fixed a crash with trains that had wheels.direction_count = 0. more
- Fixed statistics not counting items correctly on large intervals when a large number of items are produced/consumed. more
- Fixed Beacon ghost tooltip missing some information. more
- Fixed ghost tooltips not showing correct max energy consumption.
- Fixed tooltips for tile creating items showing wrong title. more
- Fixed blueprint strings not saving empty values for some circuit network settings. more
- Fixed PvP config import would always append the default item and equipment lists. more
- Fixed that creating infinity chests with logistic_mode set would ignore request filters. more
Scripting
- Added LuaEntity::command, LuaEntity::distraction_command, LuaUnitGroup::command, and LuaUnitGroup::distraction_command reads.
- Added LuaUnitGroup::is_script_driven read.
Modding
- Changed RollingStockPrototype::wheels to be optional.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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