about 11 hours
ago -
/u/FactorioTeam
-
Direct link
Minor Features
- Added an option to mute sound categories in sound settings. more
- Added an option to control the volume of Programmable speaker sounds via circuit network. more
- Added an option to stop playing sounds of Programmable speaker when input signal changes instead of waiting for the sounds to finish playing. more
- Added an option for Programmable speaker to use Cyclic sounds. more
- Decider combinator output constant can be changed.
Changes
- Added missing open/close GUI sounds and fixed incorrect open/close GUI sounds for various entities. more
- Changed the "Train stop names" checkbox in the blueprint ui to be always on by default.
Graphics
- Updated space platform related icon like the hub, starter pack, icon for the surface and the tech icon.
- Used the new virtual signal icon for research also for the research icon in the production graphs.
Optimizations
- Improved belt reader performance.
Bugfixes
- Fixed that a small empty UI box was visible on the main menu. more
- Fixed a crash when generating a variable track would encounter a filesystem error.
- Fixed sound accents could play when they shouldn't on switching between machine GUIs. more
- Fixed a crash when changing some modded assembling machine recipes. more
- Fixed a failing SegmentedUnit-related consistency check when loading some saves. more
- Fixed that the building preview and actual build position could differ at some resolutions and zooms. more
- Fixed a crash when trying to drop items onto game's title bar.
- Fixed LuaWireConnector was returning wrong values of the electric network index. more
- Fixed that clicking on a station in train GUI created unexpected browse history entries. more
- Fixed that traversing train GUI browse history entries didn't preserve centered locomotive.
- Fixed that going back in history to remote driving didn't change player surface. more
- Fixed LuaSurface::calculate_tile_properties() not ignoring unknown variables. more
- Restored signal-ghost virtual signal. more
- Fixed decider combinator gui could show old input or output signals when fps < ups and last signals change happened at skipped frame.
- Fixed construction robots storing incorrect items in a filtered storage chest if their upgrade job was cancelled. more
- Fixed that changing the volume of a Programmable speaker wouldn't update the volume of a playing sound with Surface playback mode.
- Fixed that changing playback mode of a Programmable speaker wouldn't affect currently playing sounds.
- Fixed that trivial smokes for player effect could cause new chunks to be generated when looking at the map. more
- Fixed missing walking sounds for rails. more
- Fixed that undo removal of tile ghosts did not set the last user. more
Modding
- Added optional ProgrammableSpeakerNote::cyclic_sound. more
Scripting
- Added optional 'stop_playing_sounds' parameter to LuaEntity::play_note().
- Added LuaSchedule.
- Added LuaSpacePlatform::get_schedule().
- Added LuaTrain::get_schedule().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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