about 11 hours ago - /u/FactorioTeam - Direct link

Minor Features

  • Added an option to mute sound categories in sound settings. more
  • Added an option to control the volume of Programmable speaker sounds via circuit network. more
  • Added an option to stop playing sounds of Programmable speaker when input signal changes instead of waiting for the sounds to finish playing. more
  • Added an option for Programmable speaker to use Cyclic sounds. more
  • Decider combinator output constant can be changed.

Changes

  • Added missing open/close GUI sounds and fixed incorrect open/close GUI sounds for various entities. more
  • Changed the "Train stop names" checkbox in the blueprint ui to be always on by default.

Graphics

  • Updated space platform related icon like the hub, starter pack, icon for the surface and the tech icon.
  • Used the new virtual signal icon for research also for the research icon in the production graphs.

Optimizations

  • Improved belt reader performance.

Bugfixes

  • Fixed that a small empty UI box was visible on the main menu. more
  • Fixed a crash when generating a variable track would encounter a filesystem error.
  • Fixed sound accents could play when they shouldn't on switching between machine GUIs. more
  • Fixed a crash when changing some modded assembling machine recipes. more
  • Fixed a failing SegmentedUnit-related consistency check when loading some saves. more
  • Fixed that the building preview and actual build position could differ at some resolutions and zooms. more
  • Fixed a crash when trying to drop items onto game's title bar.
  • Fixed LuaWireConnector was returning wrong values of the electric network index. more
  • Fixed that clicking on a station in train GUI created unexpected browse history entries. more
  • Fixed that traversing train GUI browse history entries didn't preserve centered locomotive.
  • Fixed that going back in history to remote driving didn't change player surface. more
  • Fixed LuaSurface::calculate_tile_properties() not ignoring unknown variables. more
  • Restored signal-ghost virtual signal. more
  • Fixed decider combinator gui could show old input or output signals when fps < ups and last signals change happened at skipped frame.
  • Fixed construction robots storing incorrect items in a filtered storage chest if their upgrade job was cancelled. more
  • Fixed that changing the volume of a Programmable speaker wouldn't update the volume of a playing sound with Surface playback mode.
  • Fixed that changing playback mode of a Programmable speaker wouldn't affect currently playing sounds.
  • Fixed that trivial smokes for player effect could cause new chunks to be generated when looking at the map. more
  • Fixed missing walking sounds for rails. more
  • Fixed that undo removal of tile ghosts did not set the last user. more

Modding

  • Added optional ProgrammableSpeakerNote::cyclic_sound. more

Scripting

  • Added optional 'stop_playing_sounds' parameter to LuaEntity::play_note().
  • Added LuaSchedule.
  • Added LuaSpacePlatform::get_schedule().
  • Added LuaTrain::get_schedule().

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

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about 11 hours ago - /u/FactorioTeam