13 days ago - /u/FactorioTeam - Direct link

Minor Features

  • Search is now case and accent insensitive for all official languages.

Changes

  • [space-age] Changed tree seed default import location to Nauvis. more
  • Fluid mixing will prefer the fluid with more volume and discard the other.
  • Updated SDL to version 2.30.9.

Bugfixes

  • Fixed a freeze when setting logistic/construction robots to active=false through script. more
  • Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. more
  • Fixed rendering of glowing items on belts would not be batched properly. more
  • Fixed a crash when reading LuaEntity::robot_order_queue. more
  • Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. more
  • Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. more
  • Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. more
  • Fixed a crash when space platforms are destroyed while specific entity GUIs are open. more
  • Fixed undoing a copy-settings could void assembler contents. more
  • Fixed tips not appearing in tutorials. more
  • Fixed wrong times symbol in a logistic request tooltip. more
  • Fixed that using pipette on GUI items did not consistently copy the quality. more
  • Fixed that using pipette on tile items in GUI always selected normal quality. more
  • Fixed that using pipette on entity items in GUI could select the wrong item if multiple items can build the same entity.
  • Fixed visualisation issue around cursor attractor range enveloping an existing attractor more
  • Fixed tile replacement logic ignoring tile ghosts covered by tile ghosts
  • Fixed stations getting skipped when using the 'Destination full' condition for interrupts. more
  • Fixed UI jank that widgets would snap to be centered on the cursor when dragged.
  • Fixed selections using deconstruction planners etc. not getting cancelled when leaving remote view. more
  • Fixed that changing viewed surface would not abort wire drag. more
  • Fixed non-chart sprites sometimes being drawn into chart. more
  • Fixed upgrading cargo bays with incoming pods would leave them permanently reserved. more
  • Fixed a crash when changing tiles causes entities to die. more
  • Fixed that a music track could play on a wrong surface. more
  • Fixed bloom lightmap for fog was being rendered also when fog effect was not used.
  • Fixed super force overbuilding entity with settings sometimes behaving incorrectly if overbuilt entity was marked for upgrade.
  • Fixed fluid overextent warning would sometimes show on entities that would not help overcome the overextent. more
  • Fixed cars not having lightning endangerement alerts despite being vulnerable to lightnings more
  • Fixed a performance issue in the manage-mods GUI. more
  • Fixed a memory corruption issue when changing a character's force from one that did not have logistics to one that did. more
  • Fixed the Trash unrequested checkbox in the character logistic GUI expanding the GUI size. more
  • Fixed that LuaEntity::mirroring write did not work for ghosts. more
  • Fixed sounds of items inserted by robots being too loud. more
  • Fixed the Trash unrequested checkbox showing in chests which have no trash slots. more
  • Fixed a crash when switching audio devices when there were none initially.
  • Fixed pin text rich text icon quality punching through GUIs. more
  • Fixed that LuaSurface::find_tiles_filtered() did not work with rotated bounding boxes. more
  • Fixed interrupt GUI targets list being squashed too much with lots of interrupt conditions. more
  • Fixed that heating towers couldn't consume items fast enough if the fuel value was low. more
  • Fixed a consistency issue when deconstructing the last roboport in a logistic network. more
  • Fixed fog was clipping through agricultural tower. more
  • Fixed that killed and rebuilt power switches would get stuck in the inoperable state. more
  • Fixed a performance issue with large inventory GUIs. more
  • Fixed that infinity chests didn't show hidden items. more
  • Fixed that programmable speaker alert text wasn't included in the blueprint parametrisation logic. more
  • Fixed that science pack descriptions in Factoriopedia didn't make any sense. more
  • Fixed muzzle flash of artillery wagon was offset when the wagon was on elevated rails. more
  • Fixed artillery wagon gun barrel was rendered under elevated rail fence.
  • Fixed drawing linked fluidbox connections when they should be hidden.
  • Fixed that manually-built trains were switched to automatic mode when a ghost attached to them was revived. more
  • Fixed that blueprints could be grabbed while having a ghost item in the cursor. more
  • Fixed an assembling machine could be set a fluid-only recipe with quality when set by circuit network. more
  • Fixed maximum request limit (autotrash threshold) not accepting math expressions. more
  • Fixed equipment requests not being cleared when the grid didn't have enough space. more
  • Fixed that asteroid collector control behavior "set filter" would affect status light while wire was disconnected. more
  • Fixed turbo splitter was missing description. more

Scripting

  • Added hide_clouds and hide_fog parameters to LuaGameScript::take_screenshot. more
  • Added LuaEntity::get_logistic_sections(). Added LuaLogisticSections.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

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