over 5 years
ago -
/u/FactorioTeam
-
Direct link
Changes
- Inserters are slightly faster when picking up from belts as they can now select an item and pick it up in the same tick.
Bugfixes
- Fixed a special case of assembler pipe connection bug. more
- Fixed a crash when trying to check for mod updates with mods that have dependencies not on the mod portal.
- Fixed that multiple modded inserters aiming for the same belt would compete for the same item. more
- Fixed that opening signal by circuit network could let train to go to a reserved/occupied block. more
- Fixed that it was possible to build a special rail crossing that didn't merge the blocks and allowed trains to cross without collisions. more
- Fixed a crash related to pathfinding toward a moving target, such as when the player was fighting biters. (https://forums.factorio.com/71989 https://forums.factorio.com/72011)
- Fixed turret ranges would not render properly on some models of Apple computers with Intel integrated GPU. more
- Fixed most of the Map Editor GUI would still work when doing replays. more
- Fixed that "the hand" didn't work correctly in the Map Editor when the inventory was full. more
- Fixed that cut ignored the not-minable and not-deconstructable flags in some cases. more
- Fixed rail signal to block binding that occurred in special cases. more
- Fixed shooting would refresh only the first beam if multiple beams were active. more
- Fixed that cloning rails with locomotive on top in the map editor made the copied rails not minable even when the locomotive was removed. more
- Fixed another train pathfinding issue related to re-pathing while in chain signal sequence. more
Scripting
- Added LuaEntity::energy_generated_last_tick read.
- Added LuaGameScript::parse_map_exchange_string().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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