Changes
- Allow closing rich text tags with . as well as /, to allow color tags in save names. more
- Using wires in the map editor no longer consumes the wires.
Features
- Added a setting to the map editor to show/hide the infinity filters.
Bugfixes
- Fixed splitter input flipping mechanism. more
- Fixed pressing Backspace when text box caret was at the start of the text, in front of rich text icon, would delete the icon. more
- Fixed it was possible to paste non-numeric values to numeric text fields. more
- Fixed tooltips appearing in the top-left corner during autosaves. more
- Changed render-layer of smoke used as activity indicator on chemical plant. more
- Fixed that escape didn't work in the "new scenario for map editor" GUI. more
- Fixed that prototype-defined locale didn't work nicely related to items that built things. more
- Fixed a consistency issue with rotation of a modded assembler. more
- Train will cancel reservation of signals in front of it when it runs out of fuel. more
- Fixed manipulating with inventory of other character could cause an armor to be deleted leading to save file corruption. more
- Fixed achievement sound stacking loudly when multiple achievements are unlocked. more
- Fixed underground pipe connections of a large entity ghost. more
- Fixed oil refinery was missing shadow on some configurations. more
- Fixed an issue with loading some saves with modded lengths of underground pipes, such as Py mods. more
- Fixed that the Lua API allowed setting direction on entity ghosts which would crash in most cases. more
- Fixed train stations penalty when there are two stations attached to same rail segment. more
- Fixed rotating underground pipe into mixing and blocked connection. more
- Fixed that the player cursor stack would be empty during the 'cut' part of cut-paste. more
- Fixed train stop rich text tags would show as trains. more
- Added automated fix for another case of fluid mixing. more
- Changed runtime fluid mixing fix so that it can't be abused in PvP. more
- Changed the map editor so it can place blueprints with recipes that haven't been researched yet. more
- Fixed rotation of modded boiler with regard to blocked connections. more
- Fixed that a pipe block would not get fixed when a rotation removed the reason for the pipe block. more
- Fixed a crash in the map editor related to 0-count infinity filters and items in the cursor. more
- Fixed crash when attempting to use LuaRendering to render icon of an entity that doesn't have icon defined. more
- Fixed fluid mixing from removing a modded boiler in a special setup. more
Modding
- Added 'allow_burner_leech' to inserter prototypes. If set to true, burner inserters will look in the pickup targets fuel inventory when refueling.
Scripting
- Added LuaEntityPrototype::collision_mask_with_flags read.
- Added LuaTilePrototype::collision_mask_with_flags read.
- Added LuaDecorativePrototype::collision_mask and collision_mask_with_flags read.
- Added LuaStyle::rich_text_setting read/write for labels, text boxes, and text fields.
- Added LuaEntityPrototype::allow_burner_leech read.
- Added LuaPlayer::request_translation().
- Added "on_string_translated" event.
- Added LuaEntity::get_merged_signal().
- Added to_be_upgraded to LuaSurface::count/find_entities_filtered. more
- Added a blueprint entity index to source entity mapping to the on_player_setup_blueprint event.
- Changed entity, tile, and decorative prototype collision_mask filters to support filtering by 'collides' or 'layers-equals'.
- Added allow_in_replay flag into LuaGameScript::take_screenshot. more
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →