over 4 years ago - /u/FactorioTeam - Direct link

Changes

  • Allow closing rich text tags with . as well as /, to allow color tags in save names. more
  • Using wires in the map editor no longer consumes the wires.

Features

  • Added a setting to the map editor to show/hide the infinity filters.

Bugfixes

  • Fixed splitter input flipping mechanism. more
  • Fixed pressing Backspace when text box caret was at the start of the text, in front of rich text icon, would delete the icon. more
  • Fixed it was possible to paste non-numeric values to numeric text fields. more
  • Fixed tooltips appearing in the top-left corner during autosaves. more
  • Changed render-layer of smoke used as activity indicator on chemical plant. more
  • Fixed that escape didn't work in the "new scenario for map editor" GUI. more
  • Fixed that prototype-defined locale didn't work nicely related to items that built things. more
  • Fixed a consistency issue with rotation of a modded assembler. more
  • Train will cancel reservation of signals in front of it when it runs out of fuel. more
  • Fixed manipulating with inventory of other character could cause an armor to be deleted leading to save file corruption. more
  • Fixed achievement sound stacking loudly when multiple achievements are unlocked. more
  • Fixed underground pipe connections of a large entity ghost. more
  • Fixed oil refinery was missing shadow on some configurations. more
  • Fixed an issue with loading some saves with modded lengths of underground pipes, such as Py mods. more
  • Fixed that the Lua API allowed setting direction on entity ghosts which would crash in most cases. more
  • Fixed train stations penalty when there are two stations attached to same rail segment. more
  • Fixed rotating underground pipe into mixing and blocked connection. more
  • Fixed that the player cursor stack would be empty during the 'cut' part of cut-paste. more
  • Fixed train stop rich text tags would show as trains. more
  • Added automated fix for another case of fluid mixing. more
  • Changed runtime fluid mixing fix so that it can't be abused in PvP. more
  • Changed the map editor so it can place blueprints with recipes that haven't been researched yet. more
  • Fixed rotation of modded boiler with regard to blocked connections. more
  • Fixed that a pipe block would not get fixed when a rotation removed the reason for the pipe block. more
  • Fixed a crash in the map editor related to 0-count infinity filters and items in the cursor. more
  • Fixed crash when attempting to use LuaRendering to render icon of an entity that doesn't have icon defined. more
  • Fixed fluid mixing from removing a modded boiler in a special setup. more

Modding

  • Added 'allow_burner_leech' to inserter prototypes. If set to true, burner inserters will look in the pickup targets fuel inventory when refueling.

Scripting

  • Added LuaEntityPrototype::collision_mask_with_flags read.
  • Added LuaTilePrototype::collision_mask_with_flags read.
  • Added LuaDecorativePrototype::collision_mask and collision_mask_with_flags read.
  • Added LuaStyle::rich_text_setting read/write for labels, text boxes, and text fields.
  • Added LuaEntityPrototype::allow_burner_leech read.
  • Added LuaPlayer::request_translation().
  • Added "on_string_translated" event.
  • Added LuaEntity::get_merged_signal().
  • Added to_be_upgraded to LuaSurface::count/find_entities_filtered. more
  • Added a blueprint entity index to source entity mapping to the on_player_setup_blueprint event.
  • Changed entity, tile, and decorative prototype collision_mask filters to support filtering by 'collides' or 'layers-equals'.
  • Added allow_in_replay flag into LuaGameScript::take_screenshot. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 4 years ago - /u/Klonan - Direct link

Originally posted by intangir_v

i thought there would be new landfill, what happened to that?

Its in this release, not in the changelog (sorry).