about 6 years
ago -
/u/FactorioTeam
-
Direct link
Changes
- Terrain generator options are preserved by the map generator GUI unless explicitly changed.
- Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (https://forums.factorio.com/67282) Existing blueprints containing "grass-1" will be migrated to the "landfill" tile.
- The game will load without an error when non-essential shaders fail to compile. more
- When a player dies in the Wave defense, the free equipment will be removed from the corpse.
Minor Features
- "Make Blueprint", "Make Blueprint Book", "Make Deconstruction Planner", "Make Upgrade Planner", "Toggle Personal Roboport", and "Toggle Exoskeleton" functions are now accessible via keyboard shortcuts.
Bugfixes
- Fixed references to nonexistent noise expressions in map gen settings would crash the game.
- Fixed a crash when trying to read Lua drop-down font style names. more
- Fixed a crash when trying to join a Steam game fails in some cases. more
- Fixed crash related to latency hiding and undo.
- Fixed that map generation wouldn't always update to reflect modded noise expressions.
- Fixed a crash when the open GUI target would become invalidated during the same tick as autosave starting.
- Fixed that the repaired lab showed in the bonus GUI. more
- Fixed NPE crash when Compilatron tried to place his chest. more
- Fixed that Control+F didn't work in the trains GUI. more
- Probably fixed GUI not responding to user input in some situations. more
- Fixed scaling of some of the debug info text overlay. more
- Fixed headless server would be stuck in reset loop when trying to apply an update. more
Scripting
- Added LuaGuiElement::select_all and select methods that work for textfield and textbox.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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