Changes
- Inventory filters tooltip now shows they are inventory filters to avoid confusion. more
- The quickbar tooltip now shows what shortcut to use in order to clear it.
- Quickbar filters can now be set from the ghost cursor.
- In Introduction, changed some places Compilatron stands at to be less in the way. (https://forums.factorio.com/74138, https://forums.factorio.com/74018)
Bugfixes
- Fixed some combination of graphics options could cause infinite loop at 95% of sprite loading in the demo. more
- Fixed assigning empty table to sprite definition would not cause loading error but crash in-game instead. more
- Fixed a desync related to accumulators in multiple networks. more
- Fixed transitions on tiles where landfill, grass and water meet. more
- Fixed logistic network technology description did not mention buffer chests. more
- Fixed "use-version-filter-in-browse-games-gui" config option didn't work. more
- Fixed possible crash in introduction scenario if player builds turrets too far to either side. (https://forums.factorio.com/74133, https://forums.factorio.com/74060)
- Fixed electric coverage visualization was not shown when hovering mouse over invisible widgets. more
- Fixed a crash when using a path_resolution_modifier of 8. more
- Fixed introduction leftover invisible entity after cutscene. more
- Fixed introduction bug where sometimes Compilatron wouldn't build things properly. more
- Fixed "toggle filter" control setting would not work if bound to modifier key and left or right click. more
- Fixed introduction bug where poles could still connect to the generator after it was destroyed. more
- Fixed introduction possible crash when removing power consumers. more
- Fixed missing laser-beam entity from demo. more
- Fixed issue with walls in hidden smelter section in introduction. more
- Fixed that biters could form too many attack groups when aggroed by artillery. more
- Fixed that clicking and dragging electric poles in multiplayer latency didn't work correctly.
- Fixed that fast-replacing assembling machines with fixed recipes didn't work correctly. more
- Fixed a crash when deleting surfaces during the same tick as auto-save running. more
- Moved integration patches of crash site entities to decals render layer. more
- Fixed that inserters would pick up from the left lane of a loader even when positioned closer to the right side.
Scripting
- Added LuaEntity::request_from_buffers read/write.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →