over 5 years ago - /u/FactorioTeam - Direct link

Changes

  • Inventory filters tooltip now shows they are inventory filters to avoid confusion. more
  • The quickbar tooltip now shows what shortcut to use in order to clear it.
  • Quickbar filters can now be set from the ghost cursor.
  • In Introduction, changed some places Compilatron stands at to be less in the way. (https://forums.factorio.com/74138, https://forums.factorio.com/74018)

Bugfixes

  • Fixed some combination of graphics options could cause infinite loop at 95% of sprite loading in the demo. more
  • Fixed assigning empty table to sprite definition would not cause loading error but crash in-game instead. more
  • Fixed a desync related to accumulators in multiple networks. more
  • Fixed transitions on tiles where landfill, grass and water meet. more
  • Fixed logistic network technology description did not mention buffer chests. more
  • Fixed "use-version-filter-in-browse-games-gui" config option didn't work. more
  • Fixed possible crash in introduction scenario if player builds turrets too far to either side. (https://forums.factorio.com/74133, https://forums.factorio.com/74060)
  • Fixed electric coverage visualization was not shown when hovering mouse over invisible widgets. more
  • Fixed a crash when using a path_resolution_modifier of 8. more
  • Fixed introduction leftover invisible entity after cutscene. more
  • Fixed introduction bug where sometimes Compilatron wouldn't build things properly. more
  • Fixed "toggle filter" control setting would not work if bound to modifier key and left or right click. more
  • Fixed introduction bug where poles could still connect to the generator after it was destroyed. more
  • Fixed introduction possible crash when removing power consumers. more
  • Fixed missing laser-beam entity from demo. more
  • Fixed issue with walls in hidden smelter section in introduction. more
  • Fixed that biters could form too many attack groups when aggroed by artillery. more
  • Fixed that clicking and dragging electric poles in multiplayer latency didn't work correctly.
  • Fixed that fast-replacing assembling machines with fixed recipes didn't work correctly. more
  • Fixed a crash when deleting surfaces during the same tick as auto-save running. more
  • Moved integration patches of crash site entities to decals render layer. more
  • Fixed that inserters would pick up from the left lane of a loader even when positioned closer to the right side.

Scripting

  • Added LuaEntity::request_from_buffers read/write.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 5 years ago - /u/Klonan - Direct link

Originally posted by ChiefFloppyCock

I think Compilation goes by they/them pronouns not he/she pronouns....

I don't think we ever said that






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