almost 4 years
ago -
/u/FactorioTeam
-
Direct link
Bugfixes
- Fixed trees and stones would block placement of wall ghosts. more
- Fixed interaction with entities from zoomed-to-world view in editor. more
- Fixed spidertrons with burner energy sources didn't interact with auto-trash correctly. more
- Fixed a crash when viewing styles in the prototype explorer GUI. more
- Fixed a crash when fast-replacing electric pole ghosts with non-electric-poles. more
- Fixed that robots building trains with equipment grids didn't work correctly. more
- Fixed that changes in mod settings textboxes weren't highlighted when hovering reset/back button. more
- Fixed that pressing Escape in mod settings with unconfirmed changes didn't open the confirmation dialog as in other settings.
- Fixed crash when mod destroys currently opened locomotive and creates and opens new one right away. more
- Fixed mods gui for case when the mod title can't fit the space. more
- Fixed unloadable save related to underground belts in a weird state. more
- Fixed corner case of drawing wires between ghosts and non-ghost entities. more
- Fixed a crash when using upgrade planners through the Lua API. more
- Fixed wrong entity selection in multiplayer when using ghost cursor with rail. more
- Fixed accumulator charged status for some extreme cases. more
Modding
- Limited the name and title of the mod to 100 characters.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →