about 3 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed trees and stones would block placement of wall ghosts. more
  • Fixed interaction with entities from zoomed-to-world view in editor. more
  • Fixed spidertrons with burner energy sources didn't interact with auto-trash correctly. more
  • Fixed a crash when viewing styles in the prototype explorer GUI. more
  • Fixed a crash when fast-replacing electric pole ghosts with non-electric-poles. more
  • Fixed that robots building trains with equipment grids didn't work correctly. more
  • Fixed that changes in mod settings textboxes weren't highlighted when hovering reset/back button. more
  • Fixed that pressing Escape in mod settings with unconfirmed changes didn't open the confirmation dialog as in other settings.
  • Fixed crash when mod destroys currently opened locomotive and creates and opens new one right away. more
  • Fixed mods gui for case when the mod title can't fit the space. more
  • Fixed unloadable save related to underground belts in a weird state. more
  • Fixed corner case of drawing wires between ghosts and non-ghost entities. more
  • Fixed a crash when using upgrade planners through the Lua API. more
  • Fixed wrong entity selection in multiplayer when using ghost cursor with rail. more
  • Fixed accumulator charged status for some extreme cases. more

Modding

  • Limited the name and title of the mod to 100 characters.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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