almost 3 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed multiple issues related to placing blueprints with electric poles near other electric poles or ghost thereof. more
  • Fixed a lighting issue with QCK Prism mousepads. more
  • Fixed recipe notifications when a recipe is hidden from hand crafting. more
  • Fixed that units dying wouldn't contain the unit group they were part of. more
  • Fixed a crash when migrating entities across types in some cases. more
  • Fixed several crashes when writing to disk fails. more
  • Fixed that searching descriptions of some items didn't work correctly. more
  • Fixed that fast-replacing gates would remove wall control behaviors. more
  • Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end.
  • Fixed a crash when trying to edit the whitelist on a server while autosave happens. more
  • Fixed counting tiles when part of search area hits non existing chunks. more
  • Fixed that gate technology had no description. more
  • Fixed loaders would leave a gap on belt when items started moving. more
  • Fixed nuke did not vaporize things in the epicenter of the blast and would leave corpses and remnants behind.
  • Fixed a crash when using items with inventories that contain construction robots. more
  • Fixed a crash when making a new game from a scenario with the map editor in a vehicle. more
  • Fixed not being able to leave large cars with certain shape. more
  • Fixed that using large values in the map editor "tick custom" field didn't work correctly. more
  • Fixed that radar coverage preview wasn't visible when the mouse was above invisible parts of the GUI. more
  • Fixed Terrain water checkbox in map generation settings didn't have the tooltip info icon. more
  • Fixed that the mining drill GUI couldn't be moved off screen. more
  • Fixed science pack requirement objective in supply challenge. more
  • Fixed that tooltips of slots in the statistics GUIs didn't account for force bonuses. more
  • Fixed that upgrading underground belts marked for upgrade didn't properly upgrade the (potentially) connected belts on the other side. more
  • Fixed LuaEntityPrototype::module_inventory_size would return nil when entity has 65535 slots for modules. more

Scripting

  • Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality.
  • Added vertical_alignment parameter for LuaRendering::draw_text.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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