over 3 years ago - /u/FactorioTeam - Direct link

Bugfixes

  • Fixed that player building reach limit was applied also for ghost building. more
  • Fixed crash related to building out of radar reach. more
  • Fixed build by dragging of underground belt/pipes when starting to drag on existing piece. more
  • Fixed a corner case of power pole drag building related to powering all encountered entities. more
  • Fixed LuaEntity::remove_fluid failing due to bad temperature related float/double comparison.
  • Fixed belt traversing related to using ghost building over real belts to create upgrade order to change direction.
  • Smart belt building respects existing underground belts. more
  • Fixed crash when trying to create explosion whose source entity or position can not be determined. more
  • Fixed that the game could not delete files on exFat partition. more
  • Fixed too verbose error message when overbuilding the same entity ghost. more
  • Fixed OpenGL crash when simulation widget is destroyed from the update thread. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 3 years ago - /u/kovarex - Direct link

This might be the stable candidate.

over 3 years ago - /u/Klonan - Direct link

Originally posted by bcd_is_me

The changelog for 1.1.9 said

Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it.

I can't get this to work for building module slots with the full Py mod suite. I only get a tiny blurry rectangle for tooltip with nothing useful in it. Does it work in vanilla? Does anyone have it working with Py?

please make a bug report and attach a save game

over 3 years ago - /u/Klonan - Direct link

Originally posted by bcd_is_me

Done.

Ok its fixed