over 4 years
ago -
/u/FactorioTeam
-
Direct link
Changes
- The tiles and entities filtering logic in the deconstruction planner is now independent.
- Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
Bugfixes
- Probably fixed problem with blueprint preview data not being empty when blueprint is empty.
- Improved layering of rocket in rocket silo, so it occludes inserter hands. more
- Fixed inventory consistency check failing when loading some saves. more
- Fixed inventory error messages in god and editor controller. more
- Fixed smoke might not be spawned from generator entity if its animation was too short. more
- Fixed underground belts and loaders would not draw half-belt with layers correctly. more
- Fixed localised strings in text objects created through script rendering API, would be untranslated after saving and loading. more
- Fixed that right-clicking blueprint book with empty blueprint being selected destroyed the whole book.
- Fixed that cut and copy created empty blueprint when nothing was selected with alternative selection type.
- Fixed that the mouse "cross" selection cursor was not present when selection tools from the blueprint library were held in the cursor.
- Fixed that the latency state of deconstructing using tool from library didn't take the tool settings into consideration.
- Fixed the alert tooltips showing all surface names in the tooltip when multiple surfaces existed.
Modding
- Added LuaEntityPrototype::rocket_entity_prototype read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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