almost 4 years ago - /u/FactorioTeam - Direct link

Changes

  • The tiles and entities filtering logic in the deconstruction planner is now independent.
  • Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.

Bugfixes

  • Probably fixed problem with blueprint preview data not being empty when blueprint is empty.
  • Improved layering of rocket in rocket silo, so it occludes inserter hands. more
  • Fixed inventory consistency check failing when loading some saves. more
  • Fixed inventory error messages in god and editor controller. more
  • Fixed smoke might not be spawned from generator entity if its animation was too short. more
  • Fixed underground belts and loaders would not draw half-belt with layers correctly. more
  • Fixed localised strings in text objects created through script rendering API, would be untranslated after saving and loading. more
  • Fixed that right-clicking blueprint book with empty blueprint being selected destroyed the whole book.
  • Fixed that cut and copy created empty blueprint when nothing was selected with alternative selection type.
  • Fixed that the mouse "cross" selection cursor was not present when selection tools from the blueprint library were held in the cursor.
  • Fixed that the latency state of deconstructing using tool from library didn't take the tool settings into consideration.
  • Fixed the alert tooltips showing all surface names in the tooltip when multiple surfaces existed.

Modding

  • Added LuaEntityPrototype::rocket_entity_prototype read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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