about 5 years ago - /u/FactorioTeam - Direct link

Features

  • Added pollution tab to the production statistics.

Minor Features

  • Spawner tooltip (including the pollution statistics), shows distribution of biters spawn for the current evolution factor with the pollution costs.
  • Added attack modifier setting into the pollution section in the map generator. This modifies how much pollution is consumed by biters attacking. (default is 50% for deathworld presets)

Changes

  • Pollution generation is now shown in the x/s format both on the entity and in the item/crafting slot.
  • All statistics graphs apart from electricity use smoothing now.
  • The Install Mods GUI will now automatically install required dependencies.
  • Added graphics option "Render in native screen resolution" on macOS to workaround performance issues due to rendering on Retina displays. more

Bugfixes

  • Added another fixing migration of consistency related to undo.
  • Fixed that inserters wouldn't copy the white list/black list setting during fast-replace. more
  • Fixed that building/removing signals forced train in disabled station to move from it. more
  • Fixed that the name of the "Undo" shortcut wouldn't show up in the shortcut selection list. more
  • Fixed that the blueprint book shortcut's tooltip wouldn't show the assigned key combination. more
  • Fixed search bar focus being lost when binding it to extra mouse buttons. more
  • Fixed that shortcut bar keyboard shortcuts would appear twice in the control settings if certain mods were installed. more
  • Fixed that backspacing text covered by unclosed rich text tags could leave them at the end of the string. more
  • Fixed that technology tooltip would show "unknown key" for technologies with no description. more
  • Fixed unable to close the menu when rebinding toggle menu from ESC. more
  • Fixed that modded GUI window frames always contained header filler. more
  • Fixed save file would contain two preview screenshots. more
  • Fixed typo in decoratives.lua. more
  • Fixed that cloning assembling machines wouldn't preserve the direction for some recipes. more
  • Fixed bug with typing certain characters on alternative keyboard layouts on windows. more
  • Fixed a crash of generators whose prototype changes to not use fluid anymore. more
  • Fixed some crashes related to changes of modded fluid recipes. more
  • Fixed NPE bug when Compilatron walks over the iron patch when he's about to build miners. more
  • Fixed switching to map view when holding placeable item in cursor would make the item icon invisible. more
  • Fixed cloning rocket silos with rockets wouldn't work correctly. more
  • Fixed broken and missing support of modded underground pipe connections. more
  • Fixed not being able to use the same key for some actions. more
  • Fixed that releasing Alt before D when pressing Alt+D would cause the character to walk.
  • Fixed that order of items in the circuit network did not respect group and subgroups. more

Modding

  • Internal pollution values have been normalized, and they are now roughly 60 times less compared to what they were.

Scripting

  • LuaPlayer::get_active_quick_bar_page now returns 1 based index.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
about 5 years ago - /u/Klonan - Direct link

Originally posted by Vox_Imperatoris

Added attack modifier setting into the pollution section in the map generator. This modifies how much pollution is consumed by biters attacking. (default is 50% for deathworld presets)

I assume this applies to existing games?

Existing death worlds will still remain at the default 100%

about 5 years ago - /u/Klonan - Direct link

Originally posted by Vox_Imperatoris

Can this be changed through a console command without breaking achievements?

Negatory