over 4 years ago - /u/Klonan - Direct link

Link to mod: https://mods.factorio.com/mod/MIRV

It used to be a little clunky to call down the nukes, so now it uses the artillery remote logic (which didn't exist 2 years ago when I first made the mod).

You can toggle the auto-target in the mod settings, along with whether to make pollution when it explodes or not (looks nice on the map too).

Internally now it uses a 'script trigger effect' which I added, which lets mods know when specific triggers happen, such as an artillery turret shooting at a nest.

over 4 years ago - /u/Klonan - Direct link

Originally posted by yoriaiko

Sorry, but looks like simply reskined of https://mods.factorio.com/mod/Orbital%20Ion%20Cannon or https://forums.factorio.com/viewtopic.php?f=93&t=17910, even similar CnC effects

Probably some code stuff were improved, can be more balanced than anything from before, better scripted... effect looks very similar

It shares no code or logic from LOIC, and they work in fundamentally different ways.

over 4 years ago - /u/Klonan - Direct link

Originally posted by Luddveeg

wait, 0.18 is out?

Oh yea

over 4 years ago - /u/Klonan - Direct link

Originally posted by SKULLL_KRUSHER

Sorry. I'm new to this mod. How exactly do you get nukes like that? Is it the vanilla nuke recipe? Or is there a separate recipe? Thanks!

There is a separate recipe for the M.I.R.V item, you put that in a rocket