about 5 years ago - /u/FactorioTeam - Direct link

Changes

  • Disabled vanilla pollution attacks in the NPE until after the final wave.
  • Changing teams in PvP will try to preserve the current character. more

Bugfixes

  • Fixed alerts showing for trees and rocks in the NPE more
  • Fixed solid fuel not triggering "fuel furnace" quest item more
  • Potentially fixed scrap metal crash bug again more
  • Fixed that a fluid furnace revived from a ghost would not work. more
  • Fixed that launching tutorials could leave the running game in a broken state. more
  • Fixed that clearing the ghost cursor did not clear the hand in the quickbar. more
  • Fixed Compilatron blocking placement of burner inserter in NPE more
  • Fixing a bug from last version that allowed fluid mixing by setting a recipe in assembler. more
  • Different alert when unable to revive ghost due to fluid mixing by hand vs. by robot. more
  • Fixed spitters would not properly target construction robots that are blocked from fulfilling their task. more
  • Fixed a crash when joining Steam game invites while a multiplayer connection is in progress.
  • Fixed that the "research finished" indicator would display the wrong technology level. more
  • Fixed a crash when removing the end rail of a temporary train order. more
  • Fixed that cargo wagon filters wouldn't get preserved in blueprint strings. more

Scripting

  • Fixed that printing the output of LuaProfiler anywhere except log(...) would cause a desync. Note: this means if the results are shown in things like player.print() they won't persist through save/load (but won't cause desyncs).
  • Fixed Electric Pole smart coverage placement not building over other pole ghosts. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →