about 4 hours
ago -
/u/FactorioTeam
-
Direct link
Changes
- Changed map generated lightning attractors to always produce full-health items when mined. more
- Reordered results of scrap recycling to make the recycler stack them on belts more efficiently. (https://mods.factorio.com/mod/better-scrap-stacking) more
Bugfixes
- Fixed that item request proxies would show bad "missing materials for construction" counts. more
- Fixed a crash when creating a ghost assembling machine with a pre-set recipe through script. more
- Fixed a multiplayer latency related crash when deleting surfaces. more
- Fixed crash due to division by zero when line_length of sheet definition of SpriteVariations was 0. more
- Fixed quality filter comparators did not dim at night. more
- Fixed ammo turrets with target leading would undershoot ammo with range modifier. more
- Fixed opening a train stop on another surface from a tag would show the wrong trains. more
- Fixed only pings from last message in a given tick were being recognized. more
- Fixed circuit condition signal selection title was "Set the filter" instead of "Select a signal". more
- Fixed asteroid collector could fail to grab some chunks if there were no other chunks nearby. more
- Fixed a crash when interacting with ghost assembling machines after migrating recipes. more
- Fixed crash when using the same sprite as both decal and decorative. more
- Fixed that cycling quality did not work while the mouse was over scrollable widgets. more
- Fixed that logistic groups could get broken when mining and un-doing ghost logistic containers. more
- Fixed long custom ending text would not fit in the victory screen. more
- Fixed that hidden surfaces would show in the evolution command. more
- Fixed a crash when hovering some widgets at very small resolutions. more
- Fixed that orbital request weight tooltips wouldn't show any decimal values. more
- Fixed a crash when quitting abnormally in multiplayer while the menu was visible. more
- Fixed that labs would consume power for one tick when not working. more
- Fixed that the mods GUI did not fit on small screens such as the Steam Deck. more
- Fixed crash when frame count of animation layer definition using stripes didn't match frame count of previous layer. more
- Fixed hovering cursor over undo button could change rail planner start location. more
- Fixed missing Ў character in the game font. more
- Fixed yet another issue with flow statistics. more
- Fixed script rendering objects targeting an entity didn't draw at render position of the entity. more
- Fixed issue of incorrect undo of deconstruction of multiple tile ghost with common dependent entity ghost more
- Fixed macOS Game Mode not activating for the non-Steam version of the game.
- Fixed that items would end up in crafing machine trash slots when it wasn't desired. more
Scripting
- Added LuaEntity::inserter_spoil_priority read/write.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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