16 days
ago -
/u/FactorioTeam
-
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Minor Features
- Cars and tanks will auto-refuel. more
- Relation between offshore pump and fluid tiles added to Factoriopedia.
- Statistic GUI precision is preserved across instances.
- [space-age] Space platforms can be built with quality starter packs. more
Changes
- Increased spidertron walking sound volume.
- Using the "craft all" hotkey on free recipes queues 1 stack of the results. more
- Changed the simulated mouse cursor appearance to match the system default on macOS.
- [space-age] Added pollution value to heating tower.
- [space-age] Show recycler output arrow in "Alt-mode". more
- Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more
- Removed support for 8 bit audio depth.
- Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.
Bugfixes
- Fixed IME Pad input not working on screens with visible simulations. more
- Fixed that the browse-games GUI header labels were not clickable. more
- Fixed that kills with chained effects did not count towards statistics or achievements. more
- Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more
- Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
- Fixed a crash when rendering display panel text after loading a save file. more
- Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more
- Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more
- Fixed cargo pod with satellite not despawning after launching to orbit. more
- Fixed a crash when teleporting a crafting machine ghost with fluid connections. more
- Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more
- Fixed that the production GUI title wouldn't update when viewing different planets. more
- Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more
- Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more
- Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more
- Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more
- Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more
- Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more
- Fixed that remote view while in the map editor did not ignore fog of war. more
- Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more
- Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more
- Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
- Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. more
- Fixed fast replacing loaders would not preserve filter mode. more
- Fixed that heating towers and nuclear reactors were fast-replaceable with each other. more
- Fixed rail curves making a blueprint's default snapping grid unnecessarily large. more
- Removed long delay at start when no audio devices are found. more
- Fixed that result_is_always_fresh was ignored for hand crafting. more
- Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
- Fixed that removing cargo bays while the inventory limit was in place did not work correctly. more
- Fixed that inserters could get stuck loading cargo wagons in some cases. more
- Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. more
- Fixed a crash when removing equipment that was in equipment ghosts. more
- Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
- Fixed endlessly pending asteroid collector calculation when navigation was not changed more
- Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
- Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. more
- Fixed that some color signals were not given lamp color. more
- Fixed that recipe parameter would not allow productivity effect. more
- Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. more
- Fixed that sync-mods-with-save did not show load-save as an option. more
- Fixed captive biter spawner was able to connect to logistic network. more
- Fixed that clearing assembler recipe would not clear invalid item requests. more
- Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. more
- Fixed asteroid collector description not listing minimum energy consumption. more
- Fixed recycling time of recipes with default crafting time was twice as long. more
- Fixed space platforms and cargo landing pads losing items when merging forces. more
- Fixed that item pickup requests weren't invalidated after making an automatic trash request. more
- Fixed environmental sounds needlessly reloading when entering/leaving remote view. more
- Fixed rough ice thawing to volcanic tiles. more
Modding
- [space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
- Added option to surface.pollute() for recording the pollution change in statistics.
- Fixed on_entity_damaged.source not behaving according to the 2.0 specification.
Scripting
- Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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