7 days
ago -
/u/FactorioTeam
-
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Changes
- Allowed negative multiplier of logistic (and constant combinator) groups. more
- Updated shortcut icons and increased their size to 56px.
- [space-age] Container sizes increase with quality.
- Reviving container ghosts no longer puts colliding items on the ground into the resulting container.
- Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load).
- [space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. more
- [space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick.
- [space-age] Default quality cycling shortcut simplified to alt+scroll.
Bugfixes
- Fixed confusing blueprint parameter context tooltip for filter of storage chest. more
- Fixed music not switching correctly when restarting level. more
- Fixed that the production GUIs showed the graphs in 'All' when opened with saved precision. more
- Fixed that the "load save after sync" checkbox did not work in the sync mods with save GUI. more
- Fixed removing heatpipes from a blueprint could leave them visually connected to their neighbours. more
- Fixed 'Dropping to planet' button being too wide and pushing the 'Cancel' button off the screen. more
- Fixed 'Always show' label not being accurate to the behavior of only showing in "Alt-mode". more
- Fixed 'Parameterised build' GUI clipping off screen when too long. more
- Fixed robots failing to upgrade a container if it was the only source of the requested item. more
- Fixed that reusing the same sprite for multiple effects crashed instead of showing the error message and an option to disable problematic mods. more
- Fixed 'Galaxy of Fame' upload GUI clipping off screen on smaller resolutions. more
- Fixed vertical alignment of Current Research icon. more
- Fixed asteroid spawning being significantly reduced when a platform moved with paused thrust. more
- Fixed that fluids could get erased during migrations. more
- Fixed a crash when removing a roboport while robots in that network are deactivated by script. more
- Fixed that choose-elem-button wouldn't show the select list GUI if clicked with an item that didn't pass the filters. more
- Fixed that syncing mod while trying to host game didn't allow to continue the process after reloading the game. more
- Fixed chunks not being covered by fog of war when remote-viewing an unvisited surface. more
- Fixed all/any/individual request satisfied wait conditions ignoring maximum count of space platform requests. more
- Fixed offshorepump tooltip flickering too much when pumping at full capacity. more
- Disabled "Drive Remotely" button on driveable vehicles ghosts' GUIs. more
- Fixed Cargo Landing Pad and Space Platform Hub GUI being clipped off screen on smaller resolutions. more
- Fixed platform deletion and undelete platform buttons being clipped off the surface list. more
- Fixed that tanks didn't preserve all of their settings when mined and rebuilt. more
- Fixed that rebuilt tanks didn't have their inventory size bonus from equipment. more
- Fixed script error in PvP when setting starting item count to 0. more
- Fixed spectator players of dead teams showing on the map in PvP. more
- Fixed that inserters could get stuck with specific combinations of spoilage and disabled by control behavior. more
- Fixed that some pop-up GUIs would get closed when robots built the entity while the ghost GUI was open. more
- Fixed that robots performing module upgrades left some modules on ground when upgrading mixed modules to one type. more
- Fixed that space platforms could unload cargo while waiting for departure. more
- Fixed clouds and smoke were moving in exactly opposite direction. more
- Fixed that spidertrons would severely confuse demolishers. Demolishers will now retaliate against spidertrons. more
- Fixed the confirmation button behaving inconsistently in the remote view ghost picker menu. more
- Fixed Agricultural tower sometimes showing wrong status if its growing plants were destroyed externally.
- Fixed a crash when exporting a blueprint with asteroid collectors which had gaps in the filters list. more
- Fixed Being able to super-force entity through technology gui. more
- Fixed spoilage was not considered as more spoiled than any spoilable items. more
- Fixed that highlighted robots in the logistic networks chart view didn't smoothly follow robots. more
Modding
- Changed base/space-age tile collision mask definitions so that they don't share references to the same tables.
- Added ItemPrototype::spoil_level.
Scripting
- Fixed/reworked how setting tiles behaves vis-à-vis (double)hidden tiles (concerns LuaSurface::set_tiles, editor and placing of non-mineable tiles in-game) more
- Added LuaEquipment::inventory_bonus read.
- Added LuaEquipmentGrid::inventory_bonus and LuaEquipmentGrid::movement_bonus read.
- Added LuaEquipmentPrototype::get_inventory_bonus().
- Fixed that LuaEntity::get_priority_target() would give invalid results for empty filters.
- Extended LuaEntity::splitter_filter, splitter_input_priority and splitter_output_priority to also work with lane splitters.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
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