almost 4 years ago - /u/FactorioTeam - Direct link

Graphics

  • New beacon graphics.

Features

  • Changed fluid mixing to a simpler version that only checks when manually building most things.
  • Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs.

Gui

  • Show only unlocked items in filter selection (inventory and quickbar) and logistic/trash requests. Other selections like signal selection/upgrade selection are not affected. New interface settings (off by default) bypasses this and allows the player to see all items as before.
  • When selecting an element from a slot that has already value, the selected value is now going to be highlighted with the related tab (if applicable) selected.

Bugfixes

  • Fixed a few weird pixels in heat exchanger East sprites. more
  • Fixed player mining animation had the backpack affected by the color mask. more
  • Fixed mining drill status after disconnecting it from logistic network. more
  • Fixed massive script time usage in Wave defense scenario after configuration changes. more
  • Fixed that infinity GUI filters didn't list all items.
  • Fixed issue with upgrading ghost of assembler with pipes. more
  • Fixed new electric mining drill was missing integration layer. more
  • Fixed crash when unit group is destroyed while its goto behavior is being updated. more

Modding

  • Changed beacon graphics definitions. Graphics are now defined in graphics_set prototype property. If graphics_set is not defined, old animation and base_picture properties will be loaded instead for limited backwards compatibility.

Scripting

  • Added LuaFluidBox::flush().
  • Added LuaPlayer::auto_sort_main_inventory read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →