over 4 years
ago -
/u/FactorioTeam
-
Direct link
Graphics
- New beacon graphics.
Features
- Changed fluid mixing to a simpler version that only checks when manually building most things.
- Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs.
Gui
- Show only unlocked items in filter selection (inventory and quickbar) and logistic/trash requests. Other selections like signal selection/upgrade selection are not affected. New interface settings (off by default) bypasses this and allows the player to see all items as before.
- When selecting an element from a slot that has already value, the selected value is now going to be highlighted with the related tab (if applicable) selected.
Bugfixes
- Fixed a few weird pixels in heat exchanger East sprites. more
- Fixed player mining animation had the backpack affected by the color mask. more
- Fixed mining drill status after disconnecting it from logistic network. more
- Fixed massive script time usage in Wave defense scenario after configuration changes. more
- Fixed that infinity GUI filters didn't list all items.
- Fixed issue with upgrading ghost of assembler with pipes. more
- Fixed new electric mining drill was missing integration layer. more
- Fixed crash when unit group is destroyed while its goto behavior is being updated. more
Modding
- Changed beacon graphics definitions. Graphics are now defined in graphics_set prototype property. If graphics_set is not defined, old animation and base_picture properties will be loaded instead for limited backwards compatibility.
Scripting
- Added LuaFluidBox::flush().
- Added LuaPlayer::auto_sort_main_inventory read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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