about 5 years
ago -
/u/FactorioTeam
-
Direct link
Changes
- Train stop at train's starting segment exit is no longer counted into penalty. more
- Inventory transfers mini-tutorial has been updated to feature the quickbar.
- Split the map editor sub-menu into more options so it's more clear when scenarios are copied and when they are edited directly.
Bugfixes
- Fixed replay gui covering tooltips. more
- Fixed tooltips in statistics window not showing force modifiers. more
- Fixed electric mining drill was missing dying explosion. more
- Fixed when using OpenGL backed turret range overlay was rendered incorrectly when zoomed in. more
- Fixed a crash when using script.get_event_order during control.lua init. more
- Fixed that LuaForce::reset_technology_effects() could change the enabled/visible when disabled state. more
- Fixed wrong lua docs about what event(s) could be filtered. more
- Fixed a wrong error message related to multiplayer and migration scripts. more
- Fixed crash when rail with temporary train stop is removed. more
- Fixed crash if you attempted to ping a train wagon immediately after placing it on a multiplayer server with high latency. more
- Fixed that clicking the drop-down widget in the map editor script section would stop the mouse from working. more
- Fixed nightvision effect was applied to zoomed-to-world view sometimes. more
- Fixed that enemies would attack rails. more
Modding
- Changed default value of LoaderPrototype::structure_render_layer from "transport-belt-circuit-connector" to "object", in order to be consistent with other on-belt structure sprites. more
Scripting
- Added LuaEntity::get_damage_to_be_taken().
- Added LuaSurface::brightness_visual_weights to add back ability to control darkness of the night runtime per-surface. more
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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