about 5 years ago - wheybags - Direct link
Balancing
  • Changed god controller inventory size to be the same as the character inventory size.
Bugfixes
  • Fixed rendering of targeting range visualization for turrets with limited turn range. more[forums.factorio.com]
  • Fixed parameters passed to LuaPlayer::zoom_to_world didn't have any effect. more[forums.factorio.com]
  • Fixed that power poles would sometimes build automatically when they shouldn't. more[forums.factorio.com]
  • Fixed that editing map gen settings for the non-default surface using the map editor didn't work. more[forums.factorio.com]
  • Fixed that LuaSurface::spill_item_stack would ignore belts by default. more[forums.factorio.com]
  • Fixed that LuaEntity::set_request_slot() wouldn't allow filters with a count of 0. more[forums.factorio.com]
  • Fixed that copying assembler settings would copy direction as well. more[forums.factorio.com]
  • Fixed that automation and logistics technologies were marked as upgrades.
  • Fixed that non-upgrade technologies didn't show the level properly. more[forums.factorio.com]
  • Fixed default key bindings for in-game copy, paste and undo shortcuts on Russian keyboard layout. more[forums.factorio.com]
  • Fixed that remote.call() with small strings didn't work correctly. more[forums.factorio.com]
  • Fixed lamp lighting up for 1 tick without any electricity. more[forums.factorio.com]
  • Fixed that the next infinite research level wouldn't appear in the technology list after the previous level was queued. more[forums.factorio.com]
  • Fixed a crash when changing modded recipes that used fluid inputs or outputs. more[forums.factorio.com]
  • Fixed lamp showing full electricity bar without any electricity. more[forums.factorio.com]
  • Fixed that large sequential lua tables wouldn't be saved and loaded correctly. more[forums.factorio.com]
  • Fixed poor performance when rendering logistic network overlays. more[forums.factorio.com]
  • Fixed that the shortcut for opening the console could be also entered into it (does not fix dead keys).
  • Fixed Scroll Lock would trigger an event on both key down and key up. more[forums.factorio.com]
  • Fixed trains stop names with icons in them would look wrong when pinging a train station in chat. more[forums.factorio.com]
  • Fixed that crafting machines could not be rotated if they used a heat energy source and didn't have fluid boxes. more[forums.factorio.com]
  • Fixed inventory hand sometimes pushing items out of the inventory and spilling them on the ground. more[forums.factorio.com]
  • Fixed that some languages had no name, and that some used their English name, and some the name in the language itself. more[forums.factorio.com]
  • Fixed incorrect scaling of cyrillic characters when viewing them with your language set to English.
  • Fixed two crashes from migration of modded fluid using entities. more[forums.factorio.com]
  • Fixed that clicking a technology in the research queue would select the next available level instead of the queued level. more[forums.factorio.com]
Scripting
  • Added LuaEntity::get_max_transport_line_index().
  • Added LuaPlayer::last_online read.
  • Added allow_belt parameter to LuaSurface::spill_item_stack.
  • Added corpses parameter to on_post_entity_died.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.