almost 4 years ago - /u/FactorioTeam - Direct link

Changes

  • Full English text proofreading and corrections.

Bugfixes

  • Fixed Trains gui listbox labels not being readable when hovered. more
  • Fixed a crash when using LuaChunkIterator. more
  • Fixed a desync related to placing blueprint with assembling machine with not yet researched recipe. more

Gui

  • Windows with item and count to be selected are now merged into single window and double click on the item auto-confirms the window with the default count. Windows affected are logistic request, signal selection and (debug tool)infinity count selections.

Modding

  • All mining results of resources are forced to be unlocked in the selection lists, even when recipe to create them exists as well. more
  • Added ItemPrototypeFlags::always_show, which forces the prototype to be always visible in the selection lists regardless of related recipes.
  • Added RecipePrototype::unlock_results bool (true by default). When set to false, the recipe doesn't unlock the item to be shown in selection lists.
  • Added RotatedSprite::counterclockwise bool (false by default). Set to true to indicate sprites in the spritesheet are in counterclockwise order.
  • Added CharacterPrototype::has_belt_immunity bool (false by default).
  • Entities no longer require the order string be set when there's no item-to-place them.
  • Added EntityPrototype::remove_decoratives. "true", "false", or "automatic". Defaults to "automatic".
  • Added TurretPrototype::attack_target_mask and ignore_target_mask. more
  • Changed roboport tooltip to not show robot recharge rate when the roboport has no charging slots. more

Scripting

  • Added LuaRecipePrototype::unlock_results read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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