about 3 years ago - /u/FactorioTeam - Direct link

Minor Features

  • Decider combinator can output an Anything signal, which returns exactly one matching signal. more

Gui

  • Various small changes and fixes related to how temperatures are shown. more

Bugfixes

  • Fixed inconsistent usage of Optimisation and Optimization in the changelog and codebase. more
  • Fixed tooltip item lists not showing in some cases. more
  • Fixed missing "Can't reach" message when trying to build out of build reach. more
  • Fixed corner case of fast belt dragging back and forth. more
  • Fixed that belt traversing when ghost building didn't work outside manual building reach distance. more
  • Fixed changing belt direction by dragging when underground part is present. more
  • Fixed cancelling planned belt upgrade by ghost belt dragging. more
  • Fixed that using undo on recently mined entity didn't work in latency state and produced a memory leak instead.
  • Fixed that using smart belt building traverse when using ghost cursor (instead of shift building) was generating underground belts for free. more
  • Fixed various problems related to latency state and belt building.
  • Fixed a crash when entity ghost with self connection was destroyed. more
  • Fixed items held by inserters would not draw light layer. more
  • Fixed that power switch state was not saved in blueprint strings.
  • Fixed that furnace alt-mode didn't show the last recipe, same as map view "Recipe Icons" option. more
  • Fixed locomotive rebuilt through undo operation would not have its schedule restored. more
  • Fixed that overlapping ghosts were removed when they shouldn't while other entities marked for deconstruction were present. more
  • Fixed Train GUI crash when a temporary stop expires and no stops are valid. more
  • Fixed that steam turbines fed with steam of lower temperature would show as producing more electricity in electric network info. more
  • Fixed tiles would be rendered with 1px gap between them at some positions, zoom levels and screen resolutions. more
  • Allowed to freely fast-replace underground pipes by pipes. more
  • Fixed belt upgrading by dragging with belt gap present. more
  • Fixed that tips and tricks were not animating on clients in multiplayer. more
  • Increased build reach check distance for finishing belt turns to avoid unexpected gaps when moving and building. more
  • Fixed a crash when rendering modded mining drills in some situations. more
  • Fixed a network error related to hosting a game using the continue button. more
  • Improved the manual building behaviour when building on (or behind) the edge of the reach while moving.
  • Fixed that enemy ghost indications could be shown when hovering enemy chest. more
  • Fixed tile ordering of nuclear ground.
  • Changed tile order strings to the commented style.

Modding

  • AttackParameters::turn_range greater than 0.5 but less than 1 will be clamped to 0.5 as targeting in arcs larger than half circle is not implemented. more

Scripting

  • Writing nil to LuaEntity::trains_limit disables the limit (sets maximum possible value).

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
about 3 years ago - /u/kovarex - Direct link

Originally posted by sjo232

I've been away from factorio for a while and looking to get back into it. Is this version update for the stable build or that beta thing you have to opt into via game properties in steam?

This is basically second stable candidate, which means, the bugs that will have to be fixed are pretty obscure and it should be quite safe to use it. I hope to get to stable next week.

about 3 years ago - /u/Klonan - Direct link

Originally posted by TheEnemy42

It's a UK English vs. US English issue. UK English uses 's' while US uses 'z'.

Hence they use 'optimise'.

I believe UK English is taught in most schools in Europe and as such is the de facto default way of spelling in Europe.

We use 'Optimize' with a ZED