about 5 years ago - wheybags - Direct link
Bugfixes
  • Fixed a crash when hovering over some inventory-like GUI elements.

Includes version 0.17.27 Bugfixes
  • Fixed that pollution statistic values from entities were reversed and didn't increase evolution. more[forums.factorio.com]
  • Fixed a crash when mods would set special_signal = true for virtual-signal prototypes.
  • Fixed a crash when a mining drill is destroyed during the resource-depleted event.
  • Fixed a crash when loading modded saves related to recipe migrations and fluidboxes.
  • Fixed a desync related to the blueprint library and keeping outdated blueprints between versions.
  • Fixed crash when undoing manual removal of entity marked for deconstruction. more[forums.factorio.com]
  • Fixed that the technology GUI would show 100% researched for near-100% values. more[forums.factorio.com]
  • Fixed crash when calling LuaGameScript::take_technology_screenshot for force that doesn't have any technologies enabled.
  • Fixed that action bar link to blueprint in the inventory had tooltip size limited too much. more[forums.factorio.com]
  • Fixed that blueprint cost table width wasn't correct for UI scale different than 100%.
Scripting
  • Added surface_index to the on_robot_mined_tile event.

You can get experimental releases by selecting the '0.17.x' beta branch under Factorio's properties in Steam.