about 15 hours ago - /u/FactorioTeam - Direct link

Changes

  • Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.

Bugfixes

  • Fixed not being able to interact with GUI elements behind transparent parts of other windows. more
  • Fixed display panels not drawing text correctly at larger GUI scales. more
  • Fixed a crash related to placing cargo landing pads on space platforms. more
  • Fixed a crash when rendering thrusters without fire plumes defined. more
  • Fixed that fast-transfer of ghost modules did not work for out of reach entities. more
  • Fixed that trains with the same top in their schedule would not move between stops even if the one it is waiting at is disabled. more
  • Fixed decider combinator GUI signals tables getting squashed too much when there are a lot of conditions/outputs. more
  • Fixed intro sound not respecting music-muted and master-muted settings. more
  • Fixed graphical issue happening when lightning attractor's collection range boundary was touching larger range attractor's collection range boundary from the inside. more
  • Fixed incorrect lightning protection visualisation when surface lightning search range was larger than attractor's protection range.
  • Fixed overbuilding ghost with module requests with physical entity of different quality would not retain the module requests. more
  • Fixed normal building underground belts and pipes in remote view would deconstruct rocks, trees and cliffs. more
  • Fixed normal building underground belts and pipes in remote view would have missing tiles autofilled. more
  • Fixed crash in latency when upgrading ghost of elevated rails to different quality (https://forums.factorio.com/120345, https://forums.factorio.com/124222)
  • Fixed crash when car would collide with 0 health entity in latency more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

External link →
about 15 hours ago - /u/FactorioTeam - Direct link

Changes

  • Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.

Bugfixes

  • Fixed not being able to interact with GUI elements behind transparent parts of other windows. more
  • Fixed display panels not drawing text correctly at larger GUI scales. more
  • Fixed a crash related to placing cargo landing pads on space platforms. more
  • Fixed a crash when rendering thrusters without fire plumes defined. more
  • Fixed that fast-transfer of ghost modules did not work for out of reach entities. more
  • Fixed that trains with the same top in their schedule would not move between stops even if the one it is waiting at is disabled. more
  • Fixed decider combinator GUI signals tables getting squashed too much when there are a lot of conditions/outputs. more
  • Fixed intro sound not respecting music-muted and master-muted settings. more
  • Fixed graphical issue happening when lightning attractor's collection range boundary was touching larger range attractor's collection range boundary from the inside. more
  • Fixed incorrect lightning protection visualisation when surface lightning search range was larger than attractor's protection range.
  • Fixed overbuilding ghost with module requests with physical entity of different quality would not retain the module requests. more
  • Fixed normal building underground belts and pipes in remote view would deconstruct rocks, trees and cliffs. more
  • Fixed normal building underground belts and pipes in remote view would have missing tiles autofilled. more
  • Fixed crash in latency when upgrading ghost of elevated rails to different quality (https://forums.factorio.com/120345, https://forums.factorio.com/124222)
  • Fixed crash when car would collide with 0 health entity in latency more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

External link →
about 13 hours ago - /u/Klonan - Direct link

Originally posted by HyogoKita19C

Just wondering, if there's a rough estimate on when the next stable patch will be?

We added a rolling consistency checker/scraper to the 2.0.33 release, which has helped us find a lot more edge cases and consistency problems, with the side effect of causing more user crashes at runtime.

So we have been giving ourselves time to make sure we cover as many as possible before promoting the latest releases to Stable (generally our rule is that it has to me more stable than the previous stable).






Recent Factorio Posts

about 13 hours ago - /u/Klonan