over 3 years ago - /u/FactorioTeam - Direct link

Minor Features

  • Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it.
  • Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered.

Changes

  • Extended locking for building in line for underground belts/pipes. more

Bugfixes

  • Fixed that E to confirm didn't work correctly with mod changelog GUIs. more
  • Fixed that lamps would show no power warning during the day even when the energy was available in some cases. more
  • Fixed that removing train stop with stopped train would make train to get stuck.
  • Fixed that entering and exiting a vehicle in the same tick would move you away from the vehicle. more
  • Fixed entity status of full burner mining drill inserting into burner inserter. more
  • Fixed entity status of inserter locked on entity ghost. more
  • Fixed entity status of inserter trying to put item on the ground position that is already occupied. more
  • Fixed a desync when importing blueprint strings with electric poles.
  • Fixed entity status of inserter trying to put item into train that is not there. more
  • Added status for generator and solar panel for not plugged into electric network. more
  • Fixed crash when drag building from a pole that is mined in the meantime. more
  • Fixed that manipulating modded blueprints with extended wire reach did break the connections. more
  • Fixed drag building entities with no lock to line, or when it is globally disabled. more
  • Fixed that artillery chart hit animations showed on every surface. more
  • Build by dragging through already preexisting electric poles doesn't ignore them.
  • Fixed that it wasn't possible to enter/exit spidertrons in some cases. more
  • Fixed that unit groups could sometimes wait indefinitely for a stuck member. more
  • Fixed that having more than 8'388'608 solar panels in the same electric network didn't work correctly.
  • Fixed that replays were broken if async saving was enabled on Linux or Mac. more
  • Probably fixed rare random crash related to scrolling blueprint books. more
  • Fixed an error related to mod GUIs when applying multiple actions in the same tick. more
  • Fixed that flip state of blueprint wasn't reset when changing content into blueprint not compatibile with flipping. more
  • Fixed that resolved server address (when specified by name) was saved and reused when hitting the continue button, making it useless if the server uses dynamic IP address. more
  • Fixed that blueprint tooltip in the chat windows can shake. more
  • When changing item in cursor while building by dragging, the new item is applied instantly instead of the next tile. more
  • Fixed wrong linked underline position in certain fonts. more
  • Fixed item tooltips for fluid furnace recipes. more
  • Fixed that biters would keep attacking entities that became indestructible. more
  • Fixed that LAN servers started in quick succession could receive the same server ID and overwrite each other in the game browser. more
  • Fixed that the editor infinity filters GUI didn't switch item groups correctly. more

Modding

  • String mod setting dropdown items can now have tooltips. more
  • Added bool mod setting "forced_value". more

Scripting

  • Added LuaEntity::get_upgrade_direction().
  • Added 'direction' to LuaEntity::order_upgrade().
  • Added 'direction' to the on_marked_for_upgrade event.
  • Added LuaEntity::entity_label read/write.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
over 3 years ago - /u/kovarex - Direct link

Originally posted by [deleted]

Heads up: the Linux version seems to be broken. Can't start or load vanilla games, game just crashes. Not sure if it's only on my system though!

edit: I'm not the only one

It is not related only to linux, hotfix is on the way!

over 3 years ago - /u/kovarex - Direct link

Originally posted by Khornar

Automatic underground belt placement when obstacle is encountered.

Does it works for underground pipes?

No, it doesn't maybe some day it could :)

over 3 years ago - /u/kovarex - Direct link

Originally posted by jdgordon

Is it possible to make the belt locking thing allow you to build perpendicular to the belt direction??

Example: belt is in hand pin the north direction, I want to build east/west across multiple lanes, but each lane pointing north.

Not possible with the belt line locking. That is the price paid for it (and the smart belt building), that is why it is an option, as some people might prefer free building.

over 3 years ago - /u/kovarex - Direct link

Originally posted by aallport

Would be great to have this as a toggle in the same place as alt mode, personal roboport, etc!

Optionally with a push to disable hotkey?

Try Cntrl