almost 4 years ago - /u/FactorioTeam - Direct link

Graphics

  • New high resolution icons for all items.
  • New sprites for some equipment grid items.

Gui

  • Logistic chests have a different layout.
  • Visual improvements to the equipment grid.
  • Minor visual improvements to most of the game GUIs.
  • Minor layout changes to GUI of Combinators, Programmable speaker, Circuit and logistic connection windows, Rocket silo.
  • Added a close button to most game windows.

Sounds

  • New sounds for GUI interactions.
  • New sounds for game interactions, such as pipette, rotate entity, build ghost, mine ghost, switching gun.
  • Updating working sounds for many entities, such as substation, roboport, combinator.
  • New working sound for rocket silo.
  • New sound for night vision equipment, discharge defense equipment.
  • New tile build sounds for landfill, concrete, stone bricks and refined concrete.

Changes

  • Increased logistic filter count for requester and buffer chests from 12 to 30.

Scripting

  • Changed script.raise_event() to only allow mod-created events and specific game events.
  • Changed script.raise_event() to validate all required fields are provided for the given event being raised.
  • Added event filters for script raised revive, destroy, and created events.
  • Changed event erroring so errors during raise_event are properly blamed on the mod erroring.
  • Changed raise_event ordering to match standard event ordering.
  • All game events that support filters now filter correctly regardless of how they're raised (raise_event or actual game event).

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
almost 4 years ago - /u/Twinsen01 - Direct link

Originally posted by dmitmel

Did you forget to update the 0.18.x branch in Steam betas?

Fixed

almost 4 years ago - /u/Twinsen01 - Direct link

Originally posted by Misha_Vozduh

I don't see an indicator that showed amount of bots following. Was it (re)moved?

it's a bug being worked on