Didn't they say one of the changes from the TG would be that Warden's zone wouldn't be undodgeable? Am I tripping
Didn't they say one of the changes from the TG would be that Warden's zone wouldn't be undodgeable? Am I tripping
You are not, in fact, tripping. The patch notes are now updated. Sorry for the confusion caused!
I've just edited the post to clarify that Warden's Zone Attack is meant to be dodgeable and will be changed tomorrow to be dodgeable. It is not supposed to have a blue flash and won't be receiving one. Apologies for the confusion!
Hello Warriors!
Tomorrow we will perform a maintenance that will resolve a few issues.
Time: Thursday 18th March - 9am EDT / 13:00 UTC.
Down-time: Estimated at 45 minutes.
Notes:
[Bug Fix] Fixed an issue that caused Warden's Top Heavy to Side Heavy Unblockable to be undodgeable
[Bug Fix] Fixed an issue that caused Warden's zone attack to be undodgeable. It is now dodgeable.
External link →Hey Warriors! We have been focused on creating resources for new/returning players lately, and this video is a part of our Gameplan series. We hope you (or your friends who are newer to the game) find it informative. :)
Awesome! I'll PM you the address of a sketchy parking lot, you can drop them off there in a cooler.
What I have a problem with in the terminology guide is "If your hero has a deflect, you may want to look out for attacks from the top of your guard indicator. Player (sic) typically find these easier to deflect for some reason." some reason. SOME REASON?? It's because you broke the f**king mechanic ubi! Fix your damn game for the assassins!
Edit: included whole quote
I removed this because that sentence clearly shouldn't have made it into the final draft. It had no purpose and I literally don't know what I meant by it - I think I was just trying to simplify the advice for newer players who might wonder "wait why are deflects easier in top guard?"
Thanks for pointing this out.