Forge of Empires

Forge of Empires Dev Tracker




19 Feb

Comment
    Juber on Forums - Thread - Direct
Wednesday:
Browser/General
  • :x: No update today.
Beta-App
  • :x: No update today.
 
Comment
    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • :quantum_incursions: Army boosts were not correctly applied visually to your Quantum Incursion troops.
  • :quantum_incursions: It was possible for buildings in Quantum Incursions to grant their population twice. This should no longer happen, however if it does, please make sure to report it!
Beta-App
  • :roadtovictory:...
Read more
Comment
    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • :quantum_incursions: You no longer have to reload, when you have the Quantum Incursion feature open, while the current incursion ends.
Beta-App
  • :x: No player related updates.
 
Comment
    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • :population: It was possible to have negative population in the Quantum Incursions settlement, preventing login. It is no longer possible to have negative population.
  • :quest: It was possible for the questgiver tab to disappear during the tutorial, preventing progress. This will no longer happen.
  • :production:The text "Move to Node" still had a translation tag attached to it. I...
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Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • :quantum_incursions: Healing Quantum units was not possible in the army management. It is now possible again.
Beta-App
  • :x: No player related updates.
 
Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • :st_patricks_pot_of_gold: One Quest in the St. Patrick's Day Event referred to it being the 2023 Event. This has been adjusted to 2024.
  • :buildings: Placing buildings in the QI Settlement counted towards main city Quests requiring you to place buildings. This was not intended and has been fixed.
  • :quantum_shards:...
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Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • :st_patricks_pot_of_gold: Progress in Quantum Incursions counted towards the league in the Event as well. This was not intended and has been fixed.
  • :buildings: After selecting a Military/Goods building in Quantum Incursions, the building menu would not update correctly. Now you don't need to reload anymore.
  • :goods_of_next_age:...
Read more
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

17 Feb

Post
    Juber on Forums - Thread - Direct
discord_banner.png
​ Hello Forge Fans!

Exciting news from the great expanse of history! Our latest Forge of Empires adventure is setting sail towards the illustrious Polynesia!

This addition marks more than just a new settlement. We are embarking on a comprehensive enhancement of the Cultural Settlements feature. This first series of upgrades, set to roll out with Polynesia, aims to enrich your strategic experience.

Prepare for Impactful Changes

As we gear up for the launch, we'd like to share that all existing cultural settlement buildings will receive substantial buffs. Our Emissaries, too, are getting an upgrade to bolster their contributions to your city.

An overview of the detailed changes can be found ... Read more
Post
    Juber on Forums - Thread - Direct
newlogo1.png In this update we are implementing technical improvements, bug fixes and adding content for future events. You can find highlights of these changes down below.

Bugfixes
  • The Filter popup in the Event History window (Town Hall >> News >> Event History >> Click on the button in the top left corner) was misaligned slightly. We brought it back to order.
  • If you played the Mughal Empire Settlement, you might've encountered an error when trying to remove a chained building from the Embassy. This will no longer happen, and the buildings will unchain willingly.
  • Certain offers could be reflected incorrectly in the buff bar on the right side of the screen, duplicating the offer icon unnecessarily. Now every icon you click should represent a unique offer.
  • ...
Read more

14 Feb

Comment
    Juber on Forums - Thread - Direct
Dear Adventurer,
starting with the second Incursion, we are going to do some balancing adjustments.
  • The starting resources have been increased:
    • Quantum :coins: : 100 000 -> 150 000
    • Quantum :supplies: : 10 000 -> 15 000
    • All Quantum :goods: : 10 -> 20
  • Fighting against Iron Age units now provides a lot more battle points
  • The production time for the Town Hall has been reduced from 22h to 20h
  • The scaling of goods costs for buying :size: has been adjusted, making early expansions (way) cheaper and the last ones more expensive...
Read more

08 Feb

Post
newlogo1.png
​ Dear Battleground Champions!

The latest Championship has concluded, and the battle rages on with the next phase already underway!

We're thrilled to reveal the Championship reward: The Wyverntide Spire of Victory!

GBGSeasons_LakeCastle_lvl_1%20Kopie.png GBGSeasons_LakeCastle_lvl_2%20Kopie.png


Earn your glory in the Diamond League:... Read more

02 Feb

Comment
    Leones on Forums - Thread - Direct
Friday:
Browser/General
  • Some nodes were shown as open in the Quantum Incursions while the previous ones weren't completed yet
Beta-App
  • :x: No player related changes
 

31 Jan

Comment
    Leones on Forums - Thread - Direct
Thursday:
Browser/General
  • :guild: It was not possible to dissolve a guild
Beta-App
  • :x: No player related changes
 
Comment
    Leones on Forums - Thread - Direct
Wednesday:
Browser/General
  • :x: No player related changes
Beta-App
  • :x: No player related changes
 
Post
    Leones on Forums - Thread - Direct
guild-raids-logo3.png
The first-ever Quantum Incursion season starts on the 1st of February!

Lasting 14 days each, six seasons will constitute a Championship, starting a new adventure for you and your Guild. As you compete with other players for a spot in the Quantum Ranking, you will be able to:

- choose a Quantum Officer and have them guide your Guild through different encounters on the QI map
- coordinate with your Guild to decide which path is more beneficial for your current goals
- fight weak and strong enemies alike, and defeat big bad bosses at the end
- chip in to donate resources, units, and Goods to negotiate your way out of encounters
- pave your way through up to 10 Incursion difficulties
- manage ... Read more

30 Jan

Comment
    Leones on Forums - Thread - Direct
Tuesday:
Browser/General
  • :x: No player related changes
Beta-App
  • :fragment: Some fragment names were missing in building tooltips
 
Post
    Leones on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } newlogo1.png
This time we have a bigger update prepared, we only have put the highlights here. The full version of the release notes can be viewed here: ... Read more