Original Post — Direct link

Imagine someone's building score was 2k because they built around the objective completely by themselves plus they get 2k combat... Meanwhile someone else ignores building entirely and instead just goes around all of the encampments gaining the only score that matters.

Next the wave starts and the person comes in and continues combat whilst the constructor does their best to get a 2k combat score... The husks are at the base banging on the walls, miniboss spawns and is held at bay by the constructors Tier 3 walls giving time to eliminate it instead of the mission failing.

The constructor has arguably done more for the mission than the encampment farmer yet gets NO mission alert reward because combat is all that matters.

Is this description even still a PvE game u/magyst u/davethebuck ?

External link →
almost 5 years ago - /u/Magyst - Direct link

Hey there!

Just wanted to hop in and clarify some things, the scenario you outlined carries some common misconceptions about how anti-leeching functions.

I've noticed a lot of mis-information on this. The only thing that matters is a specific player's overall score, combat score is not weighted any greater or less than building and utility score. Additionally, even if one player significantly outperforms the rest of the team in overall score, but everyone else still participated and has similar scores relative to each other, all players will receive all mission rewards with no penalty.

almost 5 years ago - /u/Magyst - Direct link

Originally posted by Magyst

Hey there!

Just wanted to hop in and clarify some things, the scenario you outlined carries some common misconceptions about how anti-leeching functions.

I've noticed a lot of mis-information on this. The only thing that matters is a specific player's overall score, combat score is not weighted any greater or less than building and utility score. Additionally, even if one player significantly outperforms the rest of the team in overall score, but everyone else still participated and has similar scores relative to each other, all players will receive all mission rewards with no penalty.

Thanks for the discussion around the system everyone.

We're going to take a look at tuning / smoothing things out to try and compensate for some of the issues mentioned while still fulfilling the intended goals of the system.

almost 5 years ago - /u/Magyst - Direct link

Originally posted by rottenuncle

which are....? which are the intended goals of the system? we have paid for the game I think we deserve to know which are those goals.

The system is in place to prevent players from completely afking in game and getting the same rewards of someone who fully participated. This was by far one of the biggest issues found on this sub and from the in-game feedback.

We still have some adjustments to make to prevent players from intentionally spamming traps to swing the score to a point where no one else gets rewards.

almost 5 years ago - /u/Magyst - Direct link

Originally posted by rottenuncle

Is to build effective tunnels and afk the defense included in that "completely afking in game" concept? thx for answering my previous question u/Magyst

Do you realize that may be there is no effective way to prevent a player from intentionally spam traps.

Correct, there isn't a way to prevent that behavior. If players want to spam traps in missions then that's totally fine. We just need to make sure other players aren't punished when they have a trapper on their team.