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Let me start by saying I love Fortnite and enjoy both modes, but I’m starting to get fed up with the way STW, the paid campaign btw, is being handled by the team.

Not only are we barely getting any content (a new zone after 2 years of silence wow) but now instead of fixing the horrible performance issues and the lag since the most recent conversion to Chapter 4, they decided to go and make the game harder by making it to where Flingers can now throw Huskies, making the game even more of a grinding slog fest and harder now that we have to build even more defenses, especially in high level zones.

Granted, the change itself is not that big of a deal, but it’s big enough to where you notice that they’ll put off on fixing the big issues in the game to add a completely unnecessary game mechanic that will make it more difficult on their already dwindling fan base. Do they just not want us to play STW anymore? Are they trying to frustrate us by adding useless nerfs and making the game harder while they focus on the mode that came after STW?

XP nerf, weapons being reworked in horrible ways, additions to wildlife heroes no one uses, broken glitchy zone, stronger enemies

Am I overacting here or what? Let me reiterate I’m not mad at the mechanic, I’m more mad at the principle -- the fact that they chose to add this at the worst possible time when the game is in an almost broken state and the resources used should’ve been going to the big issues rather than small features.

TL;DR: Epic needs to focus less on “What can we change about the game?” and more on “What needs to be fixed before we make these changes?”

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Originally posted by Knight-112

Agreed. u/FreightTrainUSA said that he has been telling the devs about the performance issues in every meeting, so for the devs to continuously make these trash changes while ignoring the actual problems THAT THEY KNOW ABOUT, it just seems like they hate us

Another good example is the flux unslot change. It was a bad change for two reasons:

  1. Gold flux is already VERY scarce

  2. It was a change made while DTB was (once again) unplayable and hadn’t even been acknowledged yet

It seems to me that the devs acknowledge anything remotely fun (Plasmatic discharger for example) within days, but actual issues go unspoken about for months on end

And que all the epic games worshipers coming to tell me to “sToP cOmPlAinIng!!”

The team was off for multiple weeks during the winter break, when we got back there was a lot of catch up to do. I started informing folks of the performance issues mid week when we got back. The next week the v23.20 patch was already in whats considered "hard lock" in game dev speak that means the build is completed and no one can make any changes. This is for certification reasons on console and a variety of others.

So yes, that means all the performance issues were still and always going to be in v23.20. The team continues to look into the data to determine a cause. These performance issues aren't a STW issue alone but are across all of Fortnite. Its being looked into but there shouldn't be an expectation that this issue gets resolved magically in a few days when we're still fully investigating the issue. Its just not how game development works with when patches get locked.

In terms of the flingers this was brought up today when i say the post yesterday regarding the issue. Individuals are looking into code to see what could have changed. From my understanding this isn't intentional.

Originally posted by FreightTrainUSA

The team was off for multiple weeks during the winter break, when we got back there was a lot of catch up to do. I started informing folks of the performance issues mid week when we got back. The next week the v23.20 patch was already in whats considered "hard lock" in game dev speak that means the build is completed and no one can make any changes. This is for certification reasons on console and a variety of others.

So yes, that means all the performance issues were still and always going to be in v23.20. The team continues to look into the data to determine a cause. These performance issues aren't a STW issue alone but are across all of Fortnite. Its being looked into but there shouldn't be an expectation that this issue gets resolved magically in a few days when we're still fully investigating the issue. Its just not how game development works with when patches get locked.

In terms of the flingers this was brought up today when i say the post yesterday regarding the issue. Individuals are looking into code to see what could have changed. From my understanding this isn't intentional.

There are tools being implemented to help get an understanding when v23.30 launches in regards to the performance issues players have been seeing. Obviously the team is still looking into the cause but ill say now, its unlikely anything changes in the next update. The best goal for a resolution would be v23.40. But thats only if a root cause is found and fixes are implemented and tested in the next couple of weeks.

Originally posted by FreightTrainUSA

There are tools being implemented to help get an understanding when v23.30 launches in regards to the performance issues players have been seeing. Obviously the team is still looking into the cause but ill say now, its unlikely anything changes in the next update. The best goal for a resolution would be v23.40. But thats only if a root cause is found and fixes are implemented and tested in the next couple of weeks.

And on a last note, i bring issues up every meeting to get an update on where they stand and insure someone is working on them. Once again bugs have priorities and some issues that are small might linger others not. Example here are the terrain issues in the new zone. Its expected majority of those issues like the instant eliminations or objectives under the ground are resolved in the next update. Once reported yesterday the team work extremely hard to make sure the fixes got into the next update vs needing to wait until 23.40. With that hard work on terrain issues. It means something that wasn't as high of a priority was moved down and might still linger. Its an extremely tough balance but the dev team does the best job striking a balance based on lots of factors, including my feedback from the players.