Original Post — Direct link

I get tired doing the same daily quests over and over, so here are some ideas for new ones.

Common Daily Reward = 80 Vbucks/X-ray tickets

Uncommon Daily Reward = 90 Vbucks/X-ray tickets

Rare Daily Reward = 130 Vbucks/X-ray tickets

Name Objective Reward Requirements
Takedown Notice (Extermination) Eliminate 14 Takers Uncommon Daily Reward Complete Plankerton SSD1
Blast 'em Away (Extermination) Eliminate 16 Blasters Uncommon Daily Reward Complete Plankerton SSD1
Smash 'em Up (Extermination) Eliminate 12 Smashers Uncommon Daily Reward Complete Plankerton SSD1
Shock an' Awe (Extermination) Eliminate 15 Flingers Uncommon Daily Reward Complete Plankerton SSD1
Protect Yourself (Extermination) Eliminate 50 Shielders Uncommon Daily Reward Complete Plankerton SSD1
Misty Mire (Extermination) Eliminate 125 Mist Monsters Rare Daily Reward Complete Twine SSD1
Take His Crown! (Extermination) Defeat the Mythic Storm King Rare Daily Reward Obtain all 5 Storm King Schematics
Rookie Training (Mission) Complete 2 Daily Wargames Common Daily Reward Unlock Wargames
Seasoned Training (Mission) Complete 4 Daily Wargames Rare Daily Reward Unlock Wargames
Basic Builder (Building) Build 100 Structures in missions Common Daily Reward Complete Stonewood SSD3
Wood Warden (Building) Build 50 Wooden Structures in missions Common Daily Reward Complete Stonewood SSD3
Brick Barricade (Building) Build 50 Brick Structures in missions Common Daily Reward Complete Stonewood SSD3
Steel Safeguard (Building) Build 50 Metal Structures in missions Common Daily Reward Complete Stonewood SSD3
Encampment Breaker (Misc) Destroy 7 Encampments Common Daily Reward Complete Stonewood SSD5
Encampment Slayer (Misc) Destroy 15 Encampments Rare Daily Reward Complete Stonewood SSD5
Anomalous (Misc) Complete 3 Anomalies Common Daily Reward Complete Plankerton Quest "Plankies Go Home"
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3 months ago - /u/AryssSkaHara - Direct link

I can already see "Eliminate 15 Flingers" becoming a frustrating one, since flingers are not among the "ambient" spawns and you're completely at the mercy of RNG when it comes to wave composition during defense. Not to mention that if they do roll, usually less than 15 spawn in 2m until wave composition changes again.