Original Post — Direct link

Most of my pl130 traps (Twine/SSD 10 completed) were deleted/removed AFTER a wargame with the "Trapped Out" modifier. A few wall launchers and wall spikes are left - Broadside, Ceiling Electric Field, Ceiling Gas Trap and Wooden Floor Spikes are all gone.
Edit: the traps worked before in other wargames/were not placed during the session or during the waves.
Unless you want to waste your time/mats don't play with that modifier.

Edit2: Just adding my stall build that only needs T3 metal walls/stairs to block the husks - can work with dailies - but I would recommend "Denied/Husk Swarm" and after you placed your base just get away so you don't die to a random anomaly. I also added Wall Spikes to the first row of metal walls.
Loadout for a stall build:
Commander: Power Modulation+
Support: Lofty Architecture; Mega Base; - rest depends on what you have/want - I go with Electrified Floors; Frozen Castle; Tough Traps (Don't do any "Trapped Out" challenge)
Team-Perk: Recycling if you want to get building mats; Supercharged Traps (for the wall spikes) or whatever you want - it doesn't matter.

External link →
over 5 years ago - /u/Magyst - Direct link

Thanks for letting us know!

I've created a post to stick to the top of reddit and put up some emergency messaging for everyone. It is advised to not do this challenge until the issue is resolved! We're working on getting the challenge removed until it's corrected.

Thank you!