After being notified that there was something weird with structure health in wargames I did some testing to see what is the cause, the BASE or the structure health itself.
After activating a wargame the structure health of a tier 3 metal wall is 5600, after applying a BASE with BASE Kyle in support (+28% health) it goes up to 7164, which is an increase of exactly that, 28%, so BASE Kyle and BASE powers are unchanged.
What has changed is the wall health after activating the wargames, this has gone down from 9800 to 5600 for unknown reasons.
To test if this is limited to wargames I entered a PL128 mission by myself and built a tier 3 metal floor and wall and applied BASE, this resulted in the exact same numbers in wargames before 9.1, therefore this new bug is limited to wargames.
I will be looking into the actual "PL" at which structures are at now in wargames.
The exact issue has been found: Wargame structure health is limited to PL76 conditions instead of PL128 like before, building tier 3 metal walls in PL76 missions results in 5600 HP, exactly the same as in wargames post 9.1
TL;DR Wargames has a new bug in which structure HP is not boosted to wargame level after activating, this causes structures to be at a lower "PL" than the wargames are supposed to run at which is the same as a PL128 mission.
PS: This was tested using maxed out PL, SSD, etc.
Edit: Found the exact issue added above.
Edit 2: added screenshots showing structure health from before and after 9.1
Edit 3: For those unaware I added this under the bug thread as well which can be found here
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