about 3 years ago - /u/Magyst - Direct link

Hey everyone,

I've seen numerous threads / been tagged in several threads regarding the Tropical Biome (Scurvy Shoals Ventures / Yarr Zone) and it's issues. We're aware of some of these but need your help in determining their exact locations.

If you encounter any issue such as Atlases spawning in the ground, radar towers unable to be completed, eliminated when entering a cave, etc please add the following to this post:

  • What happened? (couldn't build, atlas underground, etc)
  • Mission Type
  • Map Screenshot of the impacted area (PC)
  • Then submit a bug report in-game.

A combination of all of this will help us track down and resolve the specific map issues that are happening in this Biome.Thank you!

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about 3 years ago - /u/Magyst - Direct link

Originally posted by T_manYT

How are we meant to report a bug in detail when you can only take screenshots with the in game flow?

If not on PC / can't provide screenshots then please be sure to use the in-game bug report feature. That will give us a location.

In the meantime, please feel free to leave what mission type / zone / issue on this thread.

about 3 years ago - /u/Magyst - Direct link

Originally posted by Glory_To_Atom

Hello Magyst,

Remember when you asked me to provide evidence in every bug when i reported that mega buglist?

Now i made a trello with every evidence

I hope i did enough for you.

Most of these are already logged. I'll grab the remaining few, along with the links you sent.

Thank you.

about 3 years ago - /u/Magyst - Direct link

Originally posted by XylicSTW

Unrelated to the post, but are you also logging feedback on the current Ventures season's modifier?

Smashers are nigh-unkillable (even more than usual) and they one-shot Tier 3 walls. In later Ventures levels, 4+ Smashers can spawn at once and can entirely take out a fully-stocked base before you can kill a single one. The abundance of triple-burst Lobbers and Flingers certainly don't help.

Unviable to run in and smack them with melee weapons, considering melee enemies slow you down to a crawl and Zappers can one-shot (or in this case, two-shot?) you. Abilities are your only real option there, and very, very few Abilities have the firepower to take down a Smasher on their own. Plus, the Nature enemies zap away your Energy.

You need to keep your distance, but are punished for doing so. You need to get up-close, but are punished for doing so. The treasure chests full of weapons and ore aren't worth the trouble, nor are the 1.5 second stuns upon killing melee enemies.

You could play in Public matches, but you can encounter players of every skill level from every stage of the game - plenty of which don't have adequate knowledge of elemental enemies or how to properly build trap tunnels or bases. In the Europe region, there are so many different players who speak so many different languages so attempting to explaining how stuff works is often a lost cause.

This game needed the extra challenge IMO, but making numbers go up to unfair levels is not the way to do that.

Absolutely. The Ventures season has only been out for a few days and, typically, the feedback is negative as players are learning to adapt to the new changes. There will be builds / loadouts that players come up with to counter the new modifiers and we definitely don't want to make things worse with immediate tuning, a great example would be Husks who can't even break buffed walls.

However, I do get the sense that things are over-tuned at the moment and should be looked at.. especially with ranged Husks and Smashers. I also agree that there are definitely some underperforming perks which makes dealing with empowered Husks a lot harder than it should be.

A few weeks ago I compiled a massive list of underperforming perks and abilities and sent it over to the dev team to look into. As none of these changes have been made.. having these insanely strong Husks as a modifier is definitely making things a lot tougher than they should be.

As always, I keep a watchful eye on the feedback and make sure the devs are aware.. as I have done with your feedback (and others) that have chimed in on the Venture modifier so far. Thank you for taking the time to shoot that over!

about 3 years ago - /u/Magyst - Direct link

Originally posted by stasharena16

Sorry u/Magyst. But it’s the ENTIRE Tropical Biome Zone.

No matter which type of map it is. And no matter what Mission it is. It’s the ENTIRE BIOME. 99% Chances of me encountering the Atlas Underground or in a place where it shouldnt be. (AKA. Unable to grab access as it’s inside of a wall or such)

Lars’s Van and his Equipment are in the worst position to fortify. (Unable to place a wall or so due to it’s landscaping.) But can be solved by going around it. Or putting up traps to mitigate.

Radar Towers on a Rift resulting me to not build the towers due to the collision. Additionally Radar Towers may collide to a wall.

Falling into death zones. Such as caves and such.

And let’s remind you guys that these bugs existed when THE BIOME WAS ADDED...

Hurts really bad my man. :(

I understand 100%. However, It's a lot easier to point the QA / Dev team to a specific location to test vs "the whole map sucks". This is why I've made the thread!

Some players will encounter no map issues at all and others will hit every map issue under the sun. I definitely need help pinpointing exact locations so that we can get fixes for those spots.

about 3 years ago - /u/Magyst - Direct link

Originally posted by XylicSTW

Do we have an ETA on the Perk + Ability buffs or is it still to be determined?

Still to be determined at the moment.

about 3 years ago - /u/Magyst - Direct link

Originally posted by yeahbuddygq

Hey /u/Magyst, I feel like you’re not doing a good job of showing to epic games how your respected fans feel about STW. It sucks so much to see this game gradually go down hill. Maybe it’s time for a new epic representative on here ?

Definitely apologies if you feel I've missed the mark. Please take a look at this recently released hotfix thread regarding changes made to the Ventures modifier based on the compiled feedback. Hopefully this helps!