almost 6 years ago - /u/Epic_Jason - Direct link

In update 7.20 we are enabling a brand new “Item Reset” feature. Schematics, Heroes, or other items will be tagged “eligible for reset” if they are impacted by a significant balance or design change. When you view one of these eligible items in your Armory, you will have the option to reset the item, which returns it to level 1 and sets all attached schematic perks back to the rarity level they started at. In return, you will receive all of the XP, evolution materials, RE-Perk, and Perk-UP that were spent to perform those upgrade operations.

 

Each flagged item can only be reset one time, and if you choose to upgrade the item (level it up, change the perks, etc) you will lose the ability to reset it. Items that have had their rarity increased with Flux will remain at their new rarity, and the Flux will not be returned. On newly acquired items we will track the starting rarity of each Perk and return them to those levels on a reset, but for existing items we are assuming any Perk that is above the minimum rarity for a given slot has been upgraded, and will return Perk-UP and RE-Perk accordingly. Note that RE-Perk spent to change one perk into another will not be returned, although the perks you selected will still be present on the reset item.

 

Additionally, we’re improving the resources returned when you recycle/retire a Schematic, Hero, or other item type. They will be consistent with the amount given by the new reset function, which means you will receive 100% of the XP back, as well as the RE-Perk and Perk-UP for any upgraded perks on the schematic. Evolution materials and designs/manuals were already being fully returned, so that functionality will not change.

 

In update 7.20 we are going to flag all weapon schematics and heroes with armor perks as being eligible for a reset, due to the recent replacement of damage resistance perks with armor perks. In the near future we are going to be rolling out significant changes to the Hero Loadout system, and will likely make all heroes eligible for a reset at that time.

 

Thanks,

 

Jason  

Senior Systems Designer

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almost 6 years ago - /u/Epic_Jason - Direct link

Originally posted by [deleted]

Additionally, we’re improving the resources returned when you recycle/retire a Schematic, Hero, or other item type. They will be consistent with the amount given by the new reset function, which means you will receive 100% of the XP back, as well as the RE-Perk and Perk-UP for any upgraded perks on the schematic. Evolution materials and designs/manuals were already being fully returned, so that functionality will not change.

Will this work with Transformations too?

Transformations will now return full XP, evolution materials, and perk materials.

The only difference between Recycle and Transform is in the manuals/designs, since Recycle gives you 1/4/9 extra when you destroy a Rare/Epic/Legendary item.

almost 6 years ago - /u/Epic_Jason - Direct link

Originally posted by mbit90

These are fantastic changes! As a reminder, when recycling an item currently we get 90% of the Level-up XP back and none of the XP for Evolution. /u/Epic_Jason , when you say we will get back 100% of the XP spent, does this include Evo XP too? That would be great.

While you're changing these systems, could you please take a look at the few known items with errors in their evo/recycle data ? Namely,

  • Rare Ceiling Drop Trap: recycling give a base of 2500 Schematic XP, while all other rare traps give 750 XP.
  • Mythic Survivors Joel and Karolina have wrong evolution requirements. See this forum post.
  • Founder's Nocturno (Legendary) Evo costs are the same as for Epic schematics.

It will return 100% of the XP spent on both level-up and evolution.

 

I can't speak to those specific items, but in general we fix evolution recipe errors as we find them. I'll pass the ones you listed along to QA for investigation.

almost 6 years ago - /u/Magyst - Direct link

Originally posted by Epic_Jason

In update 7.20 we are enabling a brand new “Item Reset” feature. Schematics, Heroes, or other items will be tagged “eligible for reset” if they are impacted by a significant balance or design change. When you view one of these eligible items in your Armory, you will have the option to reset the item, which returns it to level 1 and sets all attached schematic perks back to the rarity level they started at. In return, you will receive all of the XP, evolution materials, RE-Perk, and Perk-UP that were spent to perform those upgrade operations.

 

Each flagged item can only be reset one time, and if you choose to upgrade the item (level it up, change the perks, etc) you will lose the ability to reset it. Items that have had their rarity increased with Flux will remain at their new rarity, and the Flux will not be returned. On newly acquired items we will track the starting rarity of each Perk and return them to those levels on a reset, but for existing items we are assuming any Perk that is above the minimum rarity for a given slot has been upgraded, and will return Perk-UP and RE-Perk accordingly. Note that RE-Perk spent to change one perk into another will not be returned, although the perks you selected will still be present on the reset item.

 

Additionally, we’re improving the resources returned when you recycle/retire a Schematic, Hero, or other item type. They will be consistent with the amount given by the new reset function, which means you will receive 100% of the XP back, as well as the RE-Perk and Perk-UP for any upgraded perks on the schematic. Evolution materials and designs/manuals were already being fully returned, so that functionality will not change.

 

In update 7.20 we are going to flag all weapon schematics and heroes with armor perks as being eligible for a reset, due to the recent replacement of damage resistance perks with armor perks. In the near future we are going to be rolling out significant changes to the Hero Loadout system, and will likely make all heroes eligible for a reset at that time.

 

Thanks,

 

Jason  

Senior Systems Designer

These changes are very exciting! However, I just want to make sure that everyone is aware that only items that undergo significant balance changes are going to be tagged for the item resets.

 

"In update 7.20 we are going to flag all weapon schematics and heroes with armor perks as being eligible for a reset, due to the recent replacement of damage resistance perks with armor perks"

 

Those that have Heroes they want to reset, that have not been impacted by the v7.10 Armor change, will need to wait until the Hero Loadout launches. PLEASE do not accidentally recycle your heroes thinking they will go back to level 1.

almost 6 years ago - /u/Epic_Jason - Direct link

Originally posted by [deleted]

Thanks a ton! Good to know I can do Transforms without worrying about missing out on Perk Ups.

Another question about Transforms:

Are we able to get Launchers from Ranged weapon Transforms?

I usually do several Transforms a day... easily 50+. And I have NEVER received a launcher of any type.

Ive been doing Epic Transforms due to having no need for Manuals / Research points hoping for an Epic Dam Buster...but not a one.

Just want confirmation if Launchers are or are not obtainable through the Permanent Rare/Epic Transformation Keys.

I just took a look at the data, and can confirm that Launchers are NOT currently obtainable through the permanent Rare/Epic ranged weapon Transform Keys.

almost 6 years ago - /u/Epic_Jason - Direct link

Originally posted by [deleted]

Should they be? Iirc we currently do not have any means of acquiring them through any form of Transformation. Only via Llamas / Research.

I would very much like to be able to Transform with a chance at getting them.

Thanks to this thread, this is currently under discussion internally.