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Love the update, putting that out there. This is just a demonstration of some of the troubles I've encountered with having so many Binds to one button (R3 on my PS controller)

The first one is when you're trying to upgrade. Because you now have to hold the button there is sometimes a chance where you will either start crouching or slide due to the times where you might not need to upgrade or the upgrades aren't ready.

Accidental sliding

You also can't consistently repair while running past a wall any more, which means you have to now stop trigger the repair hold button.

Repairing on the Run

Upgrade Timing doesn't seem to have a setting, which makes it inconsistent and clunky when crouching also doesn't have a timing speed, and the crouching seems to be priority over upgrading (Which is a key factor in higher missions)

PC Upgrade timing vs Controller Upgrade Timings

Auto Crouching after Upgrading a roof panel (I have back buttons but I would hate to try this without back buttons where Jump and Upgrade are on the same Right Thumb).

Unintentional Auto Crouch

Standing in place perk breaks when crouching (Which unfortunately makes them even more useless to use)

Standing Perk Cancel

Individually they aren't major issues, but they do present a quality of life difficulty where you may be building a large base and you end up sliding all over the place because you didn't hold down the button long enough. Maybe the timing on the upgrade could be adjustable like the Edit Timing? Or perhaps we could have a choice/toggle to bind crouch to hold instead?

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almost 2 years ago - /u/EmptyTux - Direct link

Thanks for the detailed breakdown with examples! I'll pass this along to the team :D