I've frequently shared suggestions here aimed at enhancing the Save the World gaming experience. These include:
- Introducing farming zones where players can gather resources alongside friends and access their storage. In these zones, resources would be more abundant compared to regular missions, aiming to mitigate issues like duping, leeching, and farming inefficiencies.
- Conducting a more thorough examination of modifier combinations. Currently, many combinations seem overly randomized and fail to contribute meaningfully to gameplay.
- Addressing certain husk behaviors that feel excessively challenging rather than enjoyable:
- Nurses constantly healing themselves or each other
- Bee lobbers covering the battlefield with their projectiles
- Aimbotters landing every shot flawlessly
- Blasters relentlessly targeting players
- Smashers destroying numerous building tiles consecutively, undermining the value of construction.
- Considering the removal of personal storages and implementing pre-selected loadouts for traps, weapons, and hero classes. While this may significantly alter gameplay dynamics, it could also eliminate issues such as excessive farming, trading, scamming, and leeching.
Despite presenting these suggestions in the past, they were often met with downvotes and dismissal. Some in the community argue that the game is already too easy, but recent trends suggest otherwise.
The existence of a bot enabling duping and granting players immense health boosts highlights a fundamental imbalance in the game. If the game were genuinely too easy, why would such a significant number of players resort to exploiting glitches to succeed?
Currently, the player base hovers around 20K daily players, while an astonishing 40K individuals are resorting to using this bot. This stark contrast underscores the urgent need for balancing and addressing the game's underlying issues.
WHat are your thoughts on this?
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