Fortnite: Save the World

Fortnite: Save the World Dev Tracker




16 Oct

Comment

Originally posted by LuisWho

What about Endurance Spawns fix?

The major one we're working on fixing is the Twine W-Amp / Beach North. That is the only intersecting spawn in the Twine area. This fix should also come in the v11.10 update.

If there are other crossed spawn points in the other zones after the 11.00 update, please let me know!

Comment

Hey everyone! We've just released some information (and a hotfix) to address some of the current issues with the leeching system. Here is a link!

Comment

Originally posted by An-Alice

Is system based on % contribution or absolute values? Because with how it usually looks like in my (public) missions, if it's based on % I feel sorry for players "unlucky" to get me in their missions, while actually trying to contribute as good as they can: https://prnt.sc/pk8dv6 (example from just finished V-Bucks mission).

Based on the screenshot you sent.. none of those players should have been impacted by the leeching system for rewards given. If they were, this hotfix will loosen up the system to allow players who are contributing to get the correct rewards.

Comment

Originally posted by Uffern

Standard EPIC, claim they released a fix, when really we need to wait for a downtime event next week, and it will include the new bug of deleting all of your SSD fortifications!

Don't tease us, we're already hurt.

Hey there! The hotfix to reduce how strict the leeching system is has fully rolled out. So all players should have that now.

The removal for Private / Friend Matches is what will come in the 11.10 update.

Post

Hello everyone!

We wanted to give everyone a heads up that we’ve just released a hotfix to tone down how restrictive leeching is in certain circumstances. We’ve seen some cases where players may be over restricted in matches and not receiving rewards.. even when properly participating. This fix is currently being applied and should be fully released to all players over the next hour.

Additionally, We’re going to be removing the leeching penalty from Private / Friend Matches in the v11.10 client update. This change will no longer penalize players for playing with friends, lower levels, stream viewers, etc.. as long as the match is private.

We are continuing to monitor the system and will make adjustments as needed to ensure we have a system that rewards participating players properly.

Thank you!

External link →
Post

Hey, everyone!

We’ve released patch v11.00.1 on PlayStation 4, PC, and Mac to address some issues, including:

  • Some settings being reset due to an error with the Chapter 2 launch. If you haven't logged in since the launch of Chapter 2, your settings will remain as they were.
  • The screen appearing cropped/zoomed-in for console players.

v11.00.1 will also be released on Xbox One. We will update you on our @FortniteStatus Twitter account when it is.

A download is required.

Thank you!

External link →

15 Oct

Comment

Are you sure it was an AFK kick and not a server crash or disconnect? The AFK system shouldn't kick you for being in a private match.

Comment

Originally posted by PMMeUnwantedGiftcard

Explanation: Earsplitter's heavy attack buff currently destroys your ears(fittingly); also, Audio Settings have been changed & Music/Sound Effects do not affect the sound of the buff as well as a lack of Master Sound setting, so there is no way to tone down the buff's audio.

Evidence: N/A

If reproducible, how: Use the Earsplitter's Heavy Attack.

Platform: PS4

Hey there! The volume on this is correctly adjusted by the sound effects slider (On PC). I'll have the team run some tests on PS4 to see if this is a console only bug.

Thank you for the report!

Comment

Hey everyone, I just want to re-iterate on a point that was mentioned in the roadmap.

You will notice this is a lighter update than usual for a ‘.00’ release for Save the World - we’re shifting to a less frequent cadence, but aiming for more meaningful updates as a result. This allows us to diverge from shipping features around Battle Pass launches and release them in a more polished state.

The entire roadmap encompasses content we are completing and releasing over the course of this Season.. not just what's released in the 11.00 version. We want to move away from forced launches to provide more meaningful updates. Forcing quick content out in a PVE environment opens the door for smaller updates, less polish, and more bugs. We want to be buttoned up on the content we're releasing so that it feels more impactful going forward.

Comment

Originally posted by Malouff

Hopefully, they didn't introduce a toxic environment with players sabotaging each other just to get better rewards.

I know streamers and others have game that argument when the community has discussed rewards based on contributions.

Magyst and DavetheBuck say that they report everything so the Developers probably heard the argument and have planned accordingly.

Guess, we will just gave to give it a try and find out how it's going to work.

Hopefully, they didn't introduce a toxic environment with players sabotaging each other just to get better rewards.

We're going to be keeping a close eye on the new AFK / Leeching system to make sure its not picking up false positives on kicking, etc. It shouldn't have that kind of behavior but we'll make adjustments if we start seeing that sort of stuff.

Comment

Originally posted by BeerGrillsZ

We’ll be rolling out each Locker component, as well as additional improvements, over the course of this Chapter.

Does this mean it will be completely rolled out by the end of chapter 2 season 10? So in about two years?

I can definitely understand that! Nope, this should be done in this season. We just haven't locked immediate dates since the work is still in flight.