Hey everyone!
In update 7.10, we will be converting Damage Resistance perks to use a new stat called Armor. Armor is configured such that +1 armor is equivalent to +1% longer survival time under fire, making it consistently valuable per point regardless of the amount. For instance, if you have 30 armor, you will survive 30% longer under fire than you would with 0 armor. This is in contrast to the current implementation of Damage Resistance, where simply adding percentages together makes each perk more powerful than the last, skewing build diversity.
To illustrate this problem, imagine you have a DR perk that grants 50% resistance, which halves the incoming damage and makes you twice as hard to kill. If you add a second 45% perk on top it drops the incoming damage to 5%, which makes you TWENTY times harder to kill. Armor will make these times grow linearly instead, which lets us give you more defensive options to choose from without having to hed...
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