Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




22 Feb

Comment

Originally posted by xd_fijiboi

Will the gameplay audio in mobile be improved in season 8?

All of the responses in the header will provide improvements for mobile as well.

Comment

Originally posted by CCors

Are clingers getting changed at all?

8.00 has a fix for the issue where you'll take damage from your own clinger through walls if you're within the explosion radius.

Comment

Originally posted by Thewhiteguccimane

I’m an audio engineer so I’ve always been curious how you do your audio. Is all the Foley recorded in house? How big is the team?

There are around 20 audio designers and engineers at Epic. We use a mixture of in-house and external foley and sound effects, and make all our own emote music. :)

Comment

Originally posted by RJE808

What's your guys' favorite in game event you've held currently? Doesn't need to be related to story.

Nothing matched the chaos and awe inspiring moments of the Rocket for me personally! But gotta say I love keeping it Mello.

BTW Happy Cake Day!

Comment

Originally posted by wafflecone927

How long do you guys playtest a weapon before adding it to BR?

Do you mean before or after release? ;-)

Comment

Originally posted by Superkman23

Are there any plans to reintroduce the storm damaging structures? I have always thought that slow continous damage to structures in the storm would be

Not at the moment, it didn't end up playing out as well as we wanted.

Comment

Originally posted by CrossLeaks

Describe season 8 in 4 words!

  1. Bananas

2) Bananas

B. Bananas

  1. Bananas
Comment

Originally posted by oarskr

custom reticles?

We've talked about it. Think there's value here but it needs time and we want to make sure we do this right. We're not committing to anything here but know we're thinking about it.

Comment

Originally posted by vaneck07

thoughts on keeping the crossbow in the game?

The Crossbow will be vaulted again with Season 8

Comment

Originally posted by Zenithrium

Has the development of Fortnite lead to new features or fixes in Unreal?

Yes!

We did a GDC talk about this last year and the improvements have been ongoing.

https://www.unrealengine.com/en-US/events/gdc2018/optimizing-unreal-engine-for-fortnite-battle-royale

Comment

Originally posted by wtfizup

how do you guys react to all the “bring back ___” tweets?

Only OGs appreciate the “bring back ___” tweets

Smash that like button ❤️️

Comment

Originally posted by theninjamdm

Any progress on the middle east servers yet?

We are currently working with multiple providers, but realistically this is going to be a bit out still.

Comment

Originally posted by Plisken94

Do you guys miss prison as much as i do?

Yes

Comment
    /u/arj4n on Reddit - Thread - Direct

Originally posted by BLUEFEARR

Will you make it easier to edit on mobile?

We just added a Targeted Edit button with last weeks patch, try that and keep giving us your feedback! (patchnotes here: ...

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Comment

Originally posted by itslabs

Do you have any plans to bring back bouncers?

Not at the moment.

Comment

Originally posted by Mas_Zeta

Have you considered any improvements in team communication? Currently, it's not very effective. Also you have to stand still to use squad commands. At least let us use the commands while moving

There are some improvements coming in Season 8 that will help with map markers & team communication, and we're always mindful of how we can make these areas better.

Comment

Originally posted by crumchot

Why is it when I farm a brick wall it gives me wood?

Not all things end up resource tagged perfectly. Sounds like a bug we should address.

Comment

Originally posted by Kodokai

Does Epic still use AWS?

Predominantly, yes.

Comment

Originally posted by omersho

why cant the Net UI display the actual ping?

We have a lengthy technical blog coming up on the topic. The quick summary is that there are two measurements of latency worth considering.

There is internet latency and what we want the ping to display. This required some changes to our code to accurately factor out client and server frame times.

The other is client / server roundtrip that takes framerate into account and is a measure of latency of action to reaction. It gets complicated quickly as we are able to do some tricks to reduce this below that number for certain actions.